Home

Welcome to Decoherent Solutions, the project compendium of QC Gray.

On this site...

Mazemilk
An eclectic pop-oriented solo songwriting act.
Verity
A sci-fi concept about oddballs searching for truth.
Petty's Pizzeria
A satirical look at unfledged small family business.
Lopscotch
A tale of world transformation via a surreal game.
Captiotia
A unique fictional island-bound socialist society.
Other
Q & A, musings, and interesting links.

Latest tinkering: Diane, a STT/TTS Gemini API wrapper with GUI.

Also, stay tuned for streams at qclod on Twitch.

About QC

Quincy-Claudia Maisy Hedone Gray ("qclod") is a curious creative and perennial cybernaut. No gender; any pronouns will do.

They are fond of composing/songwriting and worldbuilding, and also dabble in vibe coding and generative AI.

They enjoy studying natural science, philosophy, music theory, and (insert hyperfixation)ancient history? space exploration? phonetics and conlanging? yes!. They relate to rabbits and bonobos.

They align with poetic naturalismthere is only the natural, physical, material world, but several useful and compatible ways of talking about it, or "stories," on various levels and scientific socialisma scientific analysis of society and history, dialectical historical materialism; Marxist communism, with both structuralist and humanist sympathies (unreconciled). In their personal life, they draw inspiration from Epicureanismpleasure is the ethical good, so seek "ataraxia," or tranquility via rationally-measured pleasures and avoidance of pain and fear; diverging from tradition is the recognition that social consciousness and revolutionary action are necessary to secure this for one and for all: the oppressed classes are my friends, and the world must be seized and made our garden

They want to understand the world, change it for the better, and have a good time while doing so. Help them out.

Mazemilk

Mazemilk (formerly File Under Foliage) is the solo (stands for "so lonely") nervous-rabbit-pop project of QC Gray, a self-proclaimed "melody gardener" cobbling together foot-tapping earworms with unexpected turns and big-nerd lyricism.
Rooted in classic singsong pop and theory-rich harmony, Mazemilk ponders safety, society, and self.
Milk for the maze: tunefulness to guide through a complex world.

You can find it on Bandcamp.

As production is not their forte, QC is eagerly seeking instrumentalists, mixers, and sound designers to work with.

They're also looking for opportunities to contribute to others' projects. Do you need thoughtful compositions for your web series or video game? QC would love the work and love to help; find their information on the contact page of this website and reach out today.

File Under Foliage

File Under Foliage proudly presents a demo album of peculiar pop potpourri, a melodic menagerie loosely exploring a tale of love, fear, and the search for one's place in the world — or deep in outer space.

Now that the logline is out of the way, let's get real. This is nervous music for lo-fi people. This is what happens when you feed a rabbit too much Dorian mode. This is the sound you hear when a strange thought fidgets itself up and out of its seat before the train even reaches the station. It's not well-produced, lush, or even sung particularly well, but it is thoughtful. Maybe that's enough for you.

'infectious pop gems ... done very well ... File Under Foliage consistently delivers'
― Robert Newsome; Bandcamp Navigator, October 2023

[musical experiments from the underbrush]

(October 6, 2023)


Side A

I Burnt All My Letters

I burnt all my letters
And I'm trying to find
All the letters I left behind
'Cause I can't see it coming
When it's right in my face
When the letters are uppercase

Forget about it
My selfishness again
Finding its way out to make a new friend
Forget about it
My arrogance has set
Me up like a marionette

So I burnt all my letters
And I'm waiting to see
What the ashes can do for me
If they solve all my problems
Then I won't need to say
'Cause I don't need to give it away

Forget about it
My selfish overact
Pulled by a string as a matter of fact
Forget about it
My arrogance applied
To what should be kept as a matter inside

'Cause I burnt all my letters
Yeah, I burnt all my letters
As you already know

So I burnt all my letters
But I'm waiting to find
All the letters I left behind
'Cause I can see it coming
From a mile away
And I think that you think I might stay

Forget about it
My selfishness again
Fighting its way out to make a new friend
Forget about it
My arrogance has set
Us back like a million years, I bet
Forget about it
My selfish overact
Pulling a string as a matter of fact
Forget about it
My arrogance applied
Because I have nowhere to hide
Because I have nowhere to hide
Because I need somewhere to hide

The New District

Cover yourself in a different color
Now cover yourself in a different color
There can be no other, there can be no other
Now cover yourself in a different color
Now cover yourself in a different color
Now cover yourself in a different color
There can be no other, there can be no other
Now cover yourself in a different color

I'm running for treasure and all that it knows
(Cover yourself in a different color, now cover yourself in a different color)
If you know who I am, you'll know how it goes
(There can be no other, there can be no other, now cover yourself in a different color)
I'm a sad sack, call back, record of track
(Now cover yourself in a different color, now cover yourself in a different color)
Is amusing if not so confusing
(There can be no other, there can be no other, now cover yourself in a different color)

Cover yourself in a different color
Now cover yourself in a different color
There can be no other, there can be no other
Now cover yourself in a different color
Now cover yourself in a different color
Now cover yourself in a different color
There can be no other, there can be no other
Now cover yourself in a different color

I'm running for sunshine and all that I glean
(Cover yourself in a different color, now cover yourself in a different color)
If you know who I am then you'll know what I mean
(There can be no other, there can be no other, now cover yourself in a different color)
I'm a big shot, my thought, when I get caught
(Now cover yourself in a different color, now cover yourself in a different color)
In ceramic is being dynamic
(There can be no other, there can be no other, now cover yourself in a different color)

I almost missed it
The new district
A new part for me to play
My new district
Is very distinct
I play the part both night and day

I'm running for treasure and all that it knows
(Cover yourself in a different color, now cover yourself in a different color)
If you know who I am then you'll know how it goes
(There can be no other, there can be no other, now cover yourself in a different color)
I'm a sad sack, call back, record of track
(Now cover yourself in a different color, now cover yourself in a different color)
Is amusing if not so confusing
(There can be no other, there can be no other, now cover yourself in a different color)
I'm running for sunshine and all that I glean
(Cover yourself in a different color, now cover yourself in a different color)
(Running for the)
If you know who I am then you'll know what I mean
(There can be no other, there can be no other, now cover yourself in a different color)
(Sunshine glean)
I'm a big shot, my thought, when I get caught
(Now cover yourself in a different color, now cover yourself in a different color)
(Know I am and)
In ceramic is being dynamic
(There can be no other, there can be no other, now cover yourself in a different color)
(What I mean)

Cover yourself in a different color
Cover yourself in a different color
If you are my friend or my sister, my brother
Then cover yourself in a different color
Cover yourself, color yourself
We are concealing a thing-in-itself
I know you don't want to be asking for help
I know you don't want to be asking for help

I almost missed it
The new district
A new part for me to play
My new district
Is very distinct
I play the part both night and day
The new district
I almost missed it
My new district
Is very efficient

Government Man

Hold that thought, I was expecting you
Why spend this time on words when there's so much to do?
And consequently be, because it's you and me
We've got to leave this place and get to outer space

It's a government plan by a government man
He's asking for permission 'cause he's going on a mission
And he wants to make it right out there tonight
It's a government plan by a government man
He's asking for submissions 'cause he's going on a mission
He's got stars in his eyes and a big surprise
You know it sounds pretty nice

Hold on tight, this is a bumpy ride
Although you're better here than you would be outside
You see it's over quick, that is if you're not sick
But if you practiced right, it's time to take our flight

It's a government plan by a government man
He's asking for permission 'cause he's going on a mission
And he wants to make it right out there tonight
It's a government plan by a government man
He's asking for submissions 'cause he's going on a mission
He's got stars in his eyes and a big surprise
You know it sounds pretty nice

Feel so young again
Feels like it just began
I've been looking for a place to set my plan
I've been looking for someone who understands

It's a government plan by a government man
He's asking for submissions 'cause he's going on a mission
He's got stars in his eyes and a big surprise
It's a government plan by a government man
He's asking for permission 'cause he's going on a mission
And he wants to make it right out there tonight
It's the government way on a government day
'Cause he's solving all our problems on his government pay
I want to hold your hand in a brand new land
I think we all understand

It's Cold Outside

Cold outside
It's cold outside
And I'm wondering, I'm wondering
Oh why, why, why?
Cold outside
It's cold outside
And I'm wondering, just wondering
Oh why, why, why?
In my dreams I saw your face
And it didn't feel, it didn't feel like out of place
Cold outside
It's cold outside
And I'm wondering, still wondering
Oh why, why, why?

Knocked flat and upside down
I'm the big bad one in this town
Hook me from reel to reel
I go spinning 'round like a wheel
And I'm flat and on the ground
I'm the one who spins around and
I try to meet my aims
I go spinning 'round all the same
I go spinning 'round all the same
I go spinning 'round

Down, down here at the bottom of the world
I've found what appears to be a way back out
Now it's only up to me

But it's cold outside
It's cold outside
And I'm wondering, just wondering
Oh why, why, why?
In my dreams I saw your face
And it didn't feel, you didn't feel so out of place

Knocked flat and upside down
I'm the big bad one in this town
Hook me from reel to reel
I go spinning 'round like a wheel
And I'm flat and on the ground
I'm the one who spins around and
I try to meet my aims
I go spinning 'round all the same
I go spinning 'round all the same
I go spinning 'round

Down, down, well at the bottom of my personal hell
Said I finally found a way to tell
But I gotta pay the fee

Melody Man

Bye bye, melody man
I haven't seen you since this whole mess began
Y'know it's not very often I make a new friend
And stand by their side right to the sweet end
Oh my
Bye bye, melody man
I haven't seen you since this whole mess began
Y'know it's not very often I make a new friend
And stand by their side right to the sweet end

All my life, I've been waiting for it now
But I'm not the one to admit that anyhow
I've been wrong
I've been so wrong
All along

Bye bye, melody man
I'm lost in a world that I don't understand
And they promise and swear that I'll have a great time
As they cut you right down, my partner in crime
Oh my
Bye bye, melody man
I haven't seen you since this whole mess began
Y'know it's not very often I make a new
Make a new
Make a new friend
And stand by their side right to the sweet end

All my life, I've been waiting for it now
But I'm not the one to admit that anyhow
I've been wrong
I've been so wrong
All along

I've been waiting for it now
But I'm not the one to admit that anyhow
You're trying to simplify a complicated theory
How easily you've got it falling right out
Why, I've been waiting for it now
But I'm not the one to admit that anyhow
I've been wrong
I've been so wrong
All along
Long is my worksong
I've been wrong
Long is my worksong
All along

Bye bye, melody man
I haven't seen you since this whole mess began
'Cause they took you away to give me some space
But trust me, I've gotta get out of this place
Oh my
Bye bye, melody man
I haven't seen you since this whole mess began
Y'know it's not very often I make a new
Make a new
Make a new friend
And stand by their side right to the sweet end

All my life, I've been waiting for it now
But I'm not the type to admit that anyhow
I've been wrong
I've been so wrong
All along
Long is my worksong
I've been wrong
Long is my worksong
All along

Change My Shirt

Change my shirt, living in a world of hurt
Change my clothes, living in a world that I suppose is
Fine for me, living it up for free
Change my shirt
Could happen to you
Change my shirt, living in a world of hurt
Change my clothes
Can I figure it out? Can I figure it out?
Change my name, living in a world of shame
Change my shirt
Could happen to you
Could happen to me
Could happen to you

In the night, I'm alight
All alone 'cause it feels right
No more suit, no more tie
Left alone now, left alone to try
Circle back on your own
Play your part, just leave me alone
Which way did we go?
I think of it slowly

Change my shirt, living in a world of hurt
Change my clothes, living in a world that I suppose is
Fine for me, living it up for free
Change my shirt
Could happen to you
Change my shirt, living in a world of hurt
Change my clothes
Can I figure it out? Can I figure it out?
Change my name, living in a world of shame
Change my shirt
Could happen to you
Could happen to me
Could happen to you

In the night, I'm on fire
All alone in the empire
No more suit, no more tie
Left alone now, left alone to try
Circle back on your own
Play your part, just leave me alone
Which way did we go?
I think of it slowly
Which way, which way did we go?
I think of it slowly
Which way, which way did we go?
I think of it slowly

Everybody's in the backroom
Everybody's on the phone
Shoulda known
Everything was overblown
Everybody's in a corner
Everybody's in their own space

Change my shirt, living in a world of hurt
Change my clothes, living in a world that I suppose is
Fine for me, living it up for free
Change my shirt
Could happen to you
Change my shirt, living in a world of hurt
Change my clothes
Can I figure it out? Can I figure it out?
Change my name, living in a world of shame
Change my shirt
Could happen to you
Could happen to me
Could happen to you

In the night, I'm alight
All alone 'cause it feels right
No more suit, no more tie
Left alone now, left alone to cry
Circle back on your own
Play your part, just leave me alone
Which way did we go?
I think of it slowly

Figure It Out

Can I figure it out? Can I figure it out?
Can I figure it out? Can I figure it out?
Can I figure it out? Can I figure it out?
Figure it out?
Can I figure it out? Can I figure it out?
Can I figure it out? Can I figure it out?
Can I figure it out? Can I figure it out?

Dip your head into the water
Lined up like lambs to the slaughter
If we could all work together again and again...

I feel just like a computer
Running my own troubleshooter
If we could all work together again and again...

As if you could know me
As if you could show me
The way to the top
Maybe I'd stop

I used to live in the city
I lived and died by committee
If we could all work together again and again...

Been here for ten generations
Tumble right off the foundations
If we could all work together again and again...

As if you could know me
As if you could show me
The way to the top
Maybe I'd stop

Summer/Winter

In the summer
I'm going under
I'm going down, down, down
In the winter
Can't even find a way
Call me courageous
That's not outrageous
But you don't live inside my head
Never tried to full-time it
I've had enough of the climate
I'm gonna be home late, late, late

It's time!
Restart it now
Restart it now, whoa-oh
If only you could breathe my air
If only I cared

On the outside
I need my one ride
I need it now, now, now
On the inside
Rather be back in bed
I really tried to full-time it
I had enough of the climate
I think you know what I mean
And now I'm stuck behind a screen

It's time!
Restart it now
Restart it now, whoa-oh
If only you could breathe my air
If only I cared

[radio chatter]
Five million miles to go
Pray that we don't get there too slowly now
I don't want to miss the show

In the summer
I'm going under
I'm going down, down, down
In the winter
I think I'm here to stay

It's time!
Restart it now
Restart it now, whoa-oh
If only you could breathe my air
If only you could breathe my air
It's time!
Restart it now
Restart it now, whoa-oh
If only you could breathe my air
If only I cared
If only you could breathe my air
If only I cared


Side B

I Happen To Know

I happen to know
I know why the Earth is round
I happen to fly
I know my ups like I know my downs
I happen to love myself
Listen through the window
Life is just a funny thing
Love yourself
Listen through the window
Life is just a funny show now

I happen to know my way around this silly place
I happen to see that there are spaces between
Spaces between we
And much of it for free
Over and over I'll say

I happen to know
I know why the Earth is round
I happen to cry
I'm feeling lost like you're feeling found
I happen to lose my way
Spinning in a circle
Like a funny little thing
Lose your way
Spinning in a circle
Like a funny little game now

I happen to know my way around this silly place
I happen to see that there are spaces between
Spaces between we
And much of it for free
Over and over I'll say
Over and over I'll say
Over and over I'll say

Last time, break of dawn
I don't know what's going on
Left myself at the door
I have never felt this way before
This time, break a leg
I'll get on my knees and beg
You say you're on my side
But every time you turn away and hide
Last time, sing a song
I don't know what's going wrong
Fall into disrepair
All that is solid is melting into the air
This time, follow me
But that's not how you want to be
This time, follow me
But that's not how you let yourself be free
This time, follow me
But that's not how you want to be
That's not what you mean to me

I happen to know
I know why the Earth is round
I happen to try
I feel the weight as I leave the ground
I happen to take some time
Handle situations
Here's another funny thing
Take your time
Handle situations
Here's another funny song now

I happen to know my way around this silly place
I happen to see that there are spaces between
Spaces between we
And much of it for free
Over and over I'll say

I happen to know
I know why the Earth is round
I happen to fly
I know my ups like I know my downs
I happen to love myself
Listen through the window
Life is just a funny thing
Love yourself
Listen through the window
Life is just a funny show
Listen through the 'window
Life is just a funny thing
And it could be better, so
Love yourself
Listen through the window
Life is just a funny show now
Life is just a funny show now
Life is just a funny show now

Trees, Birds, Buildings

You know that when I come around
I don't mean to bring you down, down, down
You know that when I come to town
I don't mean to make a sound, sound, sound

I'm looking around the city
Just trying to find myself
I'm looking around the pretty
Scene with the trees and the birds and the buildings
I'm looking around the city
Just trying to find myself tonight

You know that when I come around
I don't mean to bring you down, down, down
You know that when I come to town
I don't mean to make a sound, sound, sound

I'm looking around the city
Just trying to find myself
I'm looking around the pretty
Scene with the trees and the birds and the buildings
I'm looking around the city
Just trying to find myself tonight

I'm in the city, I'm in the city, I'm in
I'm in the city, I'm in the city, I'm in
I'm in the city, I'm in the city, I'm in
I'm in the city, I'm in the city, I'm in
I'm in the city, I'm in the city, I'm in
(Try to)
I'm in the city, I'm in the city, I'm in
(Find your)
I'm in the city, I'm in the city, I'm in
(Self)
I'm in the city, I'm in the city, I'm in

In the city, a lot gets done
Lots of work and lots of fun
In the city, there's lots to do
Lots to do on the avenue
In the city, the streets are clean
Streets are cleaned by a big machine
In the city, I'm getting 'round
Getting down on the underground

I'm looking around the city
Just trying to find myself
I'm looking around the pretty
Scene with the trees and the birds and the buildings
I'm looking around the city
Just trying to find myself
I'm looking around the pretty
Scene with the trees and the birds and the buildings
(Howdy, howdy)
I'm looking around the city just trying to find myself tonight
(I'll be filing)
I'm looking around the city
(I'll be smiling)

Bad for Business

Bad for business
Good for love
Bad for business, business
I don't wanna push and shove
It's bad for business
But good for love
Bad for business, business
Put away your boxing glove

All night
If you heard me right
And you're finding yourself in the light
My light
In the cold dark night
And you're finding it's all

Bad for business
Good for love
Bad for business, business
I don't wanna push and shove
It's bad for business
But good for love
Bad for business, business
Put away your boxing glove

It's wise
When the stars arise
And you're finding yourself in my eyes
Tired eyes
'Cause again it's wise
Turning lows into highs

Out of sorts
Just tell me where it, tell me where it hurts
Out of line
It's feeling like a sign, it's time to realign
Out of time
Just tell me how to shift the paradigm
Outer space
I think that's the place

Bad for business
Good for love
Bad for business, business
I don't wanna push and shove
It's bad for business
But good for love
Bad for business, a business
Put away your boxing glove

All night
'Cause you know I know you heard me right
Yeah, it's wise
Tell me you're telling no lies

Get That Metal Away

Trouble around, trouble around
There's trouble brewing up here in my town
Trouble around, trouble abounds
It's the kind of trouble that's-a making nasty sounds
Trouble around, trouble around
There's trouble brewing up here in my town
Trouble around, trouble abounds
It's the kind of trouble that's-a making nasty sounds

We all gotta get that, we all gotta get that
We all gotta get that metal away
We all gotta get that, we all gotta get that
We all gotta get that metal away
Put it in a bathtub, give yourself a back rub
Save that shit for a rainy day
We all gotta get that, we all gotta get that
Metal away

I'm dizzy and I'm, I'm losing focus and there's
Trouble brewing up here in my locus and I
I'm sending signals to display my weakness
And I'm leaning heavily on my own uniqueness and I'm
And I'm shivering and I'm, and I'm shaking at the
At the thought of what I'm recreating and I'm
Pressing buttons to alert the master
And I'm hoping dearly we don't go no faster

We all gotta get that, we all gotta get that
We all gotta get that metal away
We all gotta get that, we all gotta get that
We all gotta get that metal away
Put it in a bathtub, give yourself a back rub
Save that shit for a rainy day
We all gotta get that, we all gotta get that
Metal away

My Name

Hey, I don't remember my name
Hey, I can't wait to play all of your games
Hey, I don't remember my name, name
Hey, nothing's the same
Hey, I don't remember my name
Hey, I can't wait to play all of your games
Hey, I don't remember my name, name
Hey, nothing's the same
Hey, nothing's the same
Hey, nothing's the same

Play acetylene, play acetylene
Show me what you, show me what you mean
Show me what you mean
Show me how you bury this machine
Bury this machine
Bury in a field of gold of green
Field of gold of green
Show me how you're carrying the team
Carrying the team
When you're only running out of steam
Running out of steam
Like you're only living in a dream
Living it up in a dream

I'm perplexed
I thought my name was coming next
Just look a little farther down the text
Play your part
Just put me in your shopping cart
And find a little room inside your heart

Hey, I don't remember my name
Hey, I can't wait to play all of your games
Hey, I don't remember my name, name
Hey, nothing's the same
Hey, I don't remember my name
Hey, I can't wait to play all of your games
Hey, I don't remember my name, name
Hey, nothing's the same
Hey, nothing's the same
Hey, nothing's the same

Sing another song, sing another song
Tell me that you think I sing it wrong
Always sing it wrong
Always sing a melody so long
Melody so strong
Melody that's going on and on
Going on and on
Tell me that you see me in the sky
See me in the sky
'Cause I found a way of getting high
Always getting high
Like I'm always saying goodbye
'Cause that's what I want to imply

I'm perplexed
I thought my name was coming next
Just look a little deeper though the text
Yeah, yeah, I agree
It would be if it was up to me
Do you see? Can you see?

Getting Nervous

I'm getting nervous
I'm getting nervous
I'm getting nervous at the state of affairs
I'm losing hours and I'm losing my hairs
I missed some shit the first time
It left me high and dry
I'm getting nervous at the state of affairs

Hard candies, they missed the first time
Fine powder, they missed the second time
Renovations made to suit your needs

I'm getting nervous at the stuff on the wall
Seems so precariously close to falling down
I missed some shit the first time
It left me high and dry
I'm getting nervous at the stuff on the wall

Hard candies, they missed the first time
Fine powder, they missed the second time
Renovations made to suit your needs

Down to 42

Gone before the battle, now I'm down to 42
Listen to the siren cry, it's down to 42
I can't deal with a broken heart
Tear it all apart
As I put the fires out for you
Gone before the battle, now I'm down to 42
I can't deal with a broken heart, you tell me what to do
Listen to the siren scream, it's keeping me alive
I can't deal with a broken heart that's twisting up the knife

I live a life
In a world I don't understand
And the sky burns bright when it can
It can
Again and again

Gone before the battle, now I'm getting in the way
Listen to the siren cry, it's getting in my way
I can't think of a way to start
Take it all apart
As I put the fires out today
Gone before the battle, now I'm getting in the way
I can't think of a way to start, you tell me what to say, I say
I listen to the siren scream, it's keeping me alive
I can't think of a way to stop you twisting up the knife

I live a life
In a world I don't understand
And the sky burns bright when it can
It can
Again and again
Again and again
Again and again

La la la
La la
La

Gone before the battle, now I'm down to 42
Listen to the siren cry, it's down to 42
I can't deal with a broken heart
Tear it all apart
As I put the fires out
Gone before the battle, now I'm down to 42
I can't deal with a broken heart, you tell me what to do, I do
I listen to the siren scream, it's keeping me alive
I can't deal with a broken heart that's twisting up the knife

I live a life
In a world I don't understand
And the sky burns bright when it can
It can
Again and again
Again and again
Again and again
In a world we don't understand
And the sky burns bright like we can
We can
Again and again
Again and again
Again and again

What Can Love Do?

I'm in the dark
You're in the clear
I'm only stalling to uncover your fear
I'm breaking bread
Making some sense
You're turning circles as you mount a defense
I'm standing by
You're on your own
I'm playing hooky when we play tele-play telephone
I'm not okay
Losing my head
You go instead

What can love do?
'Cause when push comes to shove, you
Let me fall by the wayside
And there's nowhere to hide
What can love do?
Knowing no one's above you
Now the world's got me tongue-tied
(Now the world, it's got me tongue-tied)
And there's nowhere to hide

I'll try again
You'll give a damn
I'm not complaining just to fall for your scam
I'm in the dark
Feeling obscure
Everything you're saying makes me so insecure
I'm standing by
You're all alone
I'm playing hooky when we play tele-play telephone
I'm not okay
Losing my head
You go instead
You go instead
You go instead

Say hello, hello, say goodbye
I've been walking alone for who knows why?
Say whatever you want, I don't care
I don't care (Who knows?)

What can love do?
'Cause when push comes to shove, you
Let me fall by the wayside
And there's nowhere to hide
What can love do?
Knowing no one's above you
Now the world's got me tongue-tied
(Now the world, it's got me tongue-tied)
And there's nowhere to
And there's nowhere to
And there's nowhere to hide

Common Garden

File Under Foliage proudly presents a demo album of melodic meditations: Common Garden, an apocalypse story.

What happens when someone who can barely keep it together realizes the world itself is falling apart? If you guessed "write some silly songs," CONGRATS! Collect your prize of $200, then proceed to throw it on the fire because it's getting cold out here. Huddle up with your garden-mates and peep the machines catching breeze by my hand: due to unforeseen microphonic disturbances, these ones are sung by software. The rudimentary production has evolved in some ways, but who's to say if it's better or worse? You, obviously.

[musical experiments for pleasure and pain]

(December 6, 2024)


Side A

Beat the Heat

I'll beat the heat with the dogs on the other side
Surround it by sound so it can't get out
I'll beat the heat 'cause dog means another
And keeping our eyes on a common route

Sail in the sky (Ha!)
I'll see you back here on Sunday
Oh my, is that the time?
I have to be on six ways (Ha!)
Hail in the fireplace (Ha!)
'Cause you didn't think of a cover
Hostiles within nautical miles
Pray that your enemy prays

I'll beat the heat with the dogs on the other side
Surround it by sound so it can't get out
I'll beat the heat 'cause dog means my brother
And keeping our minds on a common route
I said that I would when the sky indicated it
Torn eye and a trial for the gold and red
I'll beat the heat, I have gun, will travel
And carry to bed a surprising doubt

Fly through the fray (Ha!)
I'll be your bad little liebchen
My God, did I get that wrong?
I'm rocking the restless Berlin (Ja!)
Hail to the fireplace (Ha!)
'Cause you never give me your money
Divide, tossing some to the side
Every now and again

I beat the heat with the dogs on the other side
Surrounded by sound so it can't get out
I beat the heat 'cause dog means my mother
And keeping the lights on a common route
I said that I would when the science indicated it
Torn eye and a trial for the garden green
You'll beat the heat if you just separate a bit
And settle to rest, layabout

The garden's hot so don't be naughty

Pop Fly (Thanks for the Question)

I'm a pop fly and I'm bona fide
Take a free seat and a thank you for questioning
A pop fly going on a ride
Altitude turn like a manic depression
I'm a pop fly; I'm bona fide
Face of pop fly going on a ride
For the pop fly they send aside
Take a free seat and thanks for the question
Altitude turn like a manic depression
Calm the fair crowd with a facial expression

Fresh to please, for it means the machines will catch the breeze by my hand
Understand: It's mine (my mind), aligned (I align)
On my aim (my aim is), gotta blame (not blameless)
Someone, it's always the same

I'm a pop fly and I'm bona fide
Take a free seat and a thank you for questioning
A pop fly going on a ride
Altitude turn like a manic depression
I'm a pop fly; I'm bona fide
Face of pop fly going on a ride
For the pop fly they send aside
Take a free seat and thanks for the question
Altitude turn like a manic depression
Calm the fair crowd with a facial expression

Fresh to know who would stay far away if I'm below surface line
It's always fine, calm down (get down), renown (get around)
Hard to please (can't please you) or to squeeze (appease you)
Compassion down on my knees

Full cycle reset, not a regret, hard to believe
I'm part of a world that I control, that I perceive
Full cycle reset, not a regret, hard to believe
Now part of a world that I control, that I perceive

Wait to see what it means for machines, by memory, to save face
In the place of all (recall) the small (very small)
In my sight (my sight is) every night (your highness)
So toss your property right; set it alight

I'm a pop fly and I'm bona fide
Take a free seat and a thank you for questioning
A pop fly going on a ride
Altitude turn like a manic depression
I'm a pop fly; I'm bona fide
Face of pop fly going on a ride
For the pop fly they send aside
Take a free seat and thanks for the question
Altitude turn like a manic depression
Calm the fuck down and look the other way

Nothing Tomorrow

The newspaper talked about the memories we shared
Because there's nothing tomorrow, nothing tomorrow
And all that is solid starts to melt into the air
Because there's nothing tomorrow, no
As the grid powers down and all the clatter fades away
We know there's nothing tomorrow, nothing tomorrow
And all that was said was what we didn't want to say
Because there's nothing tomorrow, nothing tomorrow
Nothing tomorrow now

Built like a barrel, secure and sterile
Something to keep the fair imperiled ones left to meet us shy to greet us
I'm gonna keep the fire on
Light up a candle if you can handle
Being the one disbanding vandalizing courageous disadvantageous folk who come around

The newspaper talked about the memories we shared
Because there's nothing tomorrow, nothing tomorrow
And all that is solid starts to melt into the air
Because there's nothing tomorrow, no
As the grid powers down and all the clatter fades away
We know there's nothing tomorrow, nothing tomorrow
And all that was said was what we never meant to say
Because there's nothing tomorrow, nothing tomorrow
Nothing tomorrow now

Common Garden

In my common garden, I sleep with the lights on
I sleep with the lights on night after night
In my common garden, I need all my lights on
I need lots of lights on to make me feel right
In my common garden, I sleep with the lights on
Did you keep the lights on after the fight?
After the fight?

Who's a friend and who's pretend?
Who can stay and who can get away?
Who am I to say either way?
All alone in a place I call my own
Who's a friend as I descend?
Who can keep my secrets as I sleep?
All to trade pleasure from pain
A common garden in my brain

In my common garden, I sleep with the lights on
I sleep with the lights on night after night
In my common garden, I need all my lights on
I need lots of lights on to make me feel right
Yeah, in my common garden, I sleep with the lights on
Did you keep the lights on after the fight?
After the fight?

There's a time to tow the line
And a space for craving saving face
But who am I to trace out a place
Just for me à la « petite bourgeoisie »?
Who's the one in my long run?
Who can hold a secret's weight in gold?
All to trade fear for the feel
A common garden will be real

In my common garden, I sleep with the lights on
I sleep with the lights on night after night
In my common garden, I need all my lights on
I need lots of lights on to make me feel right
In my common garden, I sleep with the lights on
Did you keep the lights on after the fight?
After the fight?

Who's a friend and who's pretend?
Who will stay and who will go astray?
Who am I to say either way?
No backbone with a garden overgrown
Who's a friend as I ascend?
Who will keep my secrets when I weep?
All to seek pleasure in kind
A common garden state of mind

In my common garden, I sleep with the lights on
I sleep with the lights on every night
In my common garden, I need all my lights on
I need lots of lights on to make me feel right
In my common garden, I sleep with the lights on
Did you keep the lights on after the fight?
After the fight?

Where'd You Go?

When I wake up saying hello
I'm still at home, but where did you go?
Looking above, looking below
I'm still at home, but where did you go?
Empty the whole room as a set
Nothing to lose, no one regrets
By looking above, looking below
I'm still at home, but where did you go?
Where did you go?
Where'd you go?

I'm crawling around my own home
I'm crawling around my sideways dome
I see to the side, I know where to hide
It's fine, oh it's fine if I say it's fine
And I call it hard is right
'Cause I call it all at night
I call it all 'cause it's fine, it's fine, and it's mine

When I wake up saying hello
I'm still at home, but where did you go?
Looking above, looking below
I'm still at home, but where did you go?
Empty the whole room as a set
Nothing to lose, no one regrets by
(Nothing, no one)
Looking above, looking below
I'm still at home, but where did you go?
Where did you go? Where'd you go?

I know what you did last weekend
I know what you did that cannot be, will not be said
My eyes only see what sighted can be
It was my mystery, and I got it for free
On my telephone, alone
And I call it right, what I call at night
It's fine, fine, fine

My Motions

Baby shoes for sale, they're blue and red and green and blue
Who's hitherto going through my motions?
Cold at night with firelight to keep us quiet too
Who's hitherto going through my motions?

Baby, they're inside and there is nothing they can do
Who's hitherto going through my motions?
Maybe it's the other way and we're inside a zoo, me and you
Who's hitherto going through my motions?

Who's hitherto going through my motions?
Who's hitherto going through my motions?


Side B

Suspicious Science

You've gummed up the gears with your suspicious science
Why focus on love when you can focus on violence?
And everyone knows, everyone knows it's you
You've gummed up the gears with your perplexing power
Why hold out a hand when you can curl up and cower?
And everyone knows, everyone knows it's you-hoo
So if that's where you draw the line, there's nothing left to do

Still after all those years, all the tears that were shed overhead
Running through the wasteland of a new home: somewhere to roam again
But it's looking monochrome, my friend

You've gummed up the gears with your suspicious science
Why focus on love when you can focus on violence?
And everyone knows, everyone knows it's you
You've gummed up the gears with your perplexing power
Why hold out a hand when you can curl up and cower?
And everyone knows, everyone knows it's you-hoo, boo-hoo
So if that's where you draw the line, there's nothing left to do

Seen from the losing side: worlds collide as we're climbing through time
Rearrange and reset like a new game with someone to blame for this
'Cause it's looking like the same abyss, and everything in frame's amiss
And I'm feeling like I'm all alone with nobody there to call up my phone

Today, there's a way to take the pain out of our play
But now and again (and again and again), feels like I don't know what to say
While trying to survive inside a world that's crumbling
Listen for the ring and crowd together to outlast the weather

Because you've gummed up the gears with your suspicious science
Why focus on love when you can focus on violence?
And everyone knows, everyone knows it's you
You've gummed up the gears with your perplexing power
Why hold out a hand when you can curl up and cower?
And everyone knows, everyone knows it's you-hoo, boo-hoo
So if that's where you draw the line, there's nothing left to do

Still after all those years, all our fears proven right overnight
Talking like we'll live 'til the sun goes dark by keeping the spark alive
So you're shifting into overdrive, holding onto hope that you'll survive
By pretending that we share a boat, suspicious science keeps you afloat

That Sound

I am tired of that sound
I always hate when that thing has to come around
I am scared of that noise
I need some peace and quiet counterpoise

With that sound, yeah yeah yeah
All around me
I really wish it would quit
I can't get over it
I hate that sound
Every damn day
I don't know what to do
I can't get over you

I am sick in my bed
I always hate when that thing gets into my head
I am scared of the world
I'm always lying here, body curled

With that sound, yeah yeah yeah
All around me
I really wish it would quit
I can't get over it
I hate that sound
Every damn day
And every nighttime too
I can't get over you

Sound overground
Can be found inbound and
Sound underground
Will be found profound and drowned

Over the Weather

What are we doing here?
We stand
Life doesn't always go according to plan
Moving hand in hand inside a tin can
Forget the modern man
Above the bay
Life has a funny way of making you pay
But we could find a way
Taking pain out of play: tomorrow, today

Over the weather, sky's always blue
Over the weather, all thanks to you
But what are we doing over the weather?
Clear as a pane
Over the weather, together
Who could complain?

But what are we doing here?
We go
Life is a little long to put on a show
Following the flow
We gotta forgo to chase the afterglow
Above the sea
Life would be simpler if it was for me
But everyone deserves to be free

Over the weather, sky's always blue
Over the weather, all thanks to you
But what are we doing over the weather?
Clear as a pane
Over the weather, together
Who could complain?
But what are we doing here?

Wash Away

You and I make our play
'Til the blood is washed away
Shallow sea, enough to breathe
Wash away the memories
You and I forget that time
Burn in salt and squeeze of lime
Shallow sea, enough to breathe
Wash away the memories
Wash away the memories
Wash away the memories

Separation

Tell me a secret, I bet you have one
Nobody's open, not in the long run
I bet you hold onto all of your pain
Why be an image in somebody's brain?
Wanna establish some separation
You manufacture alienation
I bet you hold onto all your advice
Nobody's open, or nobody's nice?

Separation that was hard won
Once, and again, and again, and again

Back to the basics, to your devices
Self-isolation, that's what the price is
I bet you hold onto all of your fear
Life is too long to let anyone near
Wanna establish some separation
Sever the cord, cut the communication
I bet you hold onto all discontent
Self-isolation with selfish intent

Separation that was hard won
Once, and again, and again, and again
Separation that was hard won
Once, and again, and again, and again

Tell me a secret, I bet you have one
Nobody's open, not in the long run
I bet you hold onto all of your pain
Why be an image in somebody's brain?
Wanna establish some separation
You manufacture alienation
I bet you hold onto all your advice
Nobody's open, or nobody's nice?
In the morning it's time, moving along
If you don't stay, you won't be wrong again
At any rate, you separate

Hold your head down in your hometown
Everything is leading you to

Separation that was hard won
Once, and again, and again, and again
Separation that was hard won
Once, and again, and again, and again

Back to the basics, to your devices
Self-isolation, that's what the price is
I bet you hold onto all of your fear
Life is too long to let anyone near
Wanna establish some separation
Sever the cord, cut the communication
I bet you hold onto all discontent
Self-isolation with selfish intentions
The morning is time to carry on
If you don't stay, you can't be wrong again
At any rate, you separate

Little Queue Line

Long ago I would explode
If someone touched me in the queue, in the fray, in the zoo
Foli don't know what to do
But the planet's feeling different
Than it did when I was small
Not to be, not at all, deifying my recall
If I had another twenty
It would go two times as quick
So I sit here by tick, tick, tick

I'll still occupy my little queue line
'Cause domino means I want it to fall
I'll still occupy my little queue line
'Cause domino means I want it to fall, yeah
(Oy vey… domino means I want it to fall)
(Fall, fall… fall… and cut!)

Building Blocks: 2020–2023

File Under Foliage awkwardly presents an embarrassingly large compilation of assorted vocal demos since 2020. Quality may vary wildly; please contact your local gardener with any complaints.

[musical experiments to piece together]

(October 6, 2023)


Molly

Molly got into a case of the good stuff
Better act now or she'll get away
Molly got into a case of the good stuff
Better act now or she'll get away
Molly got into a case of the good stuff
Better act now or she'll get away

Better act now or you'll lose her for good
Better act now or you'll lose her for good
Haven't been paying attention like you should
So you better act now or you'll lose her for good

Molly got into a case of the good stuff (Molly's feeling kinda funny now)
Better act now or she'll get away (You know that Molly likes to get around)
Molly got into a case of the good stuff (It might be great, she might be gone)
Better act now or she'll get away (She pulled ahead, she carried on)
Molly got into a case of the good stuff (It might be great, she might be gone) (Molly's feeling kinda funny now)
Better act now or she'll get away (She pulled ahead, she carried on) (You know that Molly likes to get around)

Better act now or you'll lose her for good (Molly's feeling funny now)
Better act now or you'll lose her for good (Molly's gonna go get around)
Haven't been paying attention like you should (Molly's gone into the crowd)
So you better act now or you'll lose her for good

Thinking Sideways

Step up and take your second chance
In the hand of a circumstance
Step down and turn it inside out
What am I talking about?
So turn on every machine
See your name in a magazine
Turn off and step it back again
Time to pretend

All the people (Oh my God)
Thinking sideways (My God, oh)
All the people (God, oh my)
Left behind (Oh my God)
All the people thinking sideways
All the people we'll never find

Step up and take your second chance
In the hand of a circumstance (I've been crawling around on my own)
Step down and turn it inside out
What am I talking about?
So turn on every machine
See your name in a magazine (I've been learning to walk all alone)
Turn off and step it back again
Time to pretend

All the people (Oh my God)
Thinking sideways (My God, oh)
All the people (God, oh my)
Left behind (Oh my God)
All the people thinking sideways
All the people we'll never find

Your brain sounds a little different
Figure it out, oh figure me out
If we met in a different circumstance
I'd be all over you, yes, I know what I'd do

All the people (Oh my God)
Thinking sideways (My God, oh)
All the people (God, oh my)
Left behind (Oh my God)
All the people thinking sideways
All the people we'll never find

Step up and take your second chance
In the hand of a circumstance
Step down and turn it inside out
What am I talking about?
So turn on every machine
See your name in a magazine
Turn off and step it back again
Time to pretend
All the people thinking sideways

Grand Old Scheme

Don't lock me in the oven
Or lock me in the fridge
I'll want to make it out
And I'll want to live

Don't lock me in the oven
Don't lock me in the fridge
I'll want to make it out
And I'll want to live

Don't lock me in the oven (Locked up like a ghost)
Or lock me in the fridge (Tell what I want most)
I'll want to make it out and I'll want to live (Know from coast to coast)
Don't lock me in the oven (Free is as free does)
Don't lock me in the fridge (If you heard the buzz)
I'll want to make it out and I'll want to live (Do it just because)

I'm looking around to see where I stand
In the grand old scheme of the master plan
It takes a lot to take it away
I take it out both night and day
I'm looking around to see where I sit
In the grand old scheme of this bullshit
It takes a lot to take it away
I take it out both night and day
Today, I'm looking for a pay raise
I'm looking for a lazy way to spend my days in a haze

Don't lock me in the oven (Locked up like a ghost)
Or lock me in the fridge (Tell what I want most)
I'll want to make it out and I'll want to live (Know from coast to coast)
Don't lock me in the oven (Free is as free does)
Don't lock me in the fridge (If you heard the buzz)
I'll want to make it out and I'll want to live (Do it just because)

I'm looking around to see where I stand
In the grand old scheme of the master plan
It takes a lot to take it away
I take it out both night and day
I'm looking around to see where I sit
In the grand old scheme of this bullshit
It takes a lot to take it away
I take it out both night and day

Wild World (Garden Song)

Growing a garden on a page of notes
You're going upstairs where the garden grows
And nobody thought to ask you twice
When the television shudders and snaps to life

It's a wide, wide world, filtered through 65 inches of you
It's a wild, wild world, sit back and enjoy the view

Growing a garden in the bathroom stall
You're flushing that garden once and for all
And nobody thought to call you up
So you better drown your sorrows in a coffee cup

It's a wide, wide world, filtered through 65 inches of you
It's a wild, wild world, sit back and enjoy the view

Colors of the rainbow showing you another world
Colors of the rainbow, but if that's not enough or something...
Microscopic spectrum showing you another time
Microscopic spectrum, but if that's not enough or something...

Cover the windows or I'll fall out, fall out
Cover the windows or I'll fall
Cover the windows or I'll fall out, fall out
Cover the windows now!

Growing a garden on a page of notes
You're leaving the garden with the windows closed
And nobody thought to ask you twice
When the television shudders and snaps to life

It's a wide, wide world, filtered through 65 inches of you
It's a wild, wild world, sit back and enjoy the view

Colors of the rainbow showing you another world
Colors of the rainbow, but if that's not enough or something
Microscopic spectrum, it's often not enough for me
Microscopic spectrum, like when it's not my car I'm parking
And when the bathroom outlet's sparking
And when that goddamn dog keeps barking
And when it's getting really dark out
And when it's getting really dark

Foresight

I'm driving down the road now, baby
I'm driving down the road
I'm driving down the road so bravely
Just like it showed

I've got a lot of foresight, baby
I carry a heavy load
I've got a lot of foresight, baby
Here's what it showed

Time's passing, I can't get away
It's not funny anymore
Time's passing, I can't get away
It's not funny anymore

In times of uncertainty
People will do as they please
'Cause life is short and you can't deny
I'm driving down the road at night
I won't stop 'til I see the sunlight

In times of unbending will
People will do it for a thrill
'Cause life is long but it flies right by
You reach the end of the road sometime

Time's passing, I can't get away
It's not funny anymore
Time's passing, I can't get away
It's not funny anymore

I like looking back at where I've been
There's a win, and all the rest filed away
I'm looking ahead to do it right
Foresight every night gets me through the day

Time's passing, I can't get away
It's not funny anymore
It's not funny anymore

The Other Side

It took a lot of time to get here
It took a lot of time to tell
It took a lot of time to get here
It took a lot of time to tell

Ocean spray, take me away
I can't pay, so I guess I can't play any
Mortify, look in my eyes
I'm surprised, so I guess I'm alive

It took a lot of time to tell you
It took a lot of time to find
It took a lot of time to tell you
It took a lot of time to find

When life is a mystery
And you're not what you're supposed to be
Take a look from the other side
Take a look from the other side
When life is a mystery
And you're not what you're supposed to be
Take a look from the other side, the other side

Power plant, what about that?
I recant, I regret what I said to the
Suit and tie, a commendable lie
I can fly, but I know that I'll die

Ocean spray, take me away
I can't pay, so I guess I can't play any
Mortify, look in my eyes
I'm surprised, so I guess I'm alive

It took a lot of time to find it
It took a lot of time to be
It took a lot of time to find it
It took a lot of time to be

When life is a fantasy
And you're all that you thought that you would be
Take a look from the other side, the other side
When life is a fantasy
And you're all that you thought that you would be
Take a look from the other side

Power plant, what about that?
I recant, I regret what I said to the
Suit and tie, a commendable lie
I can fly, but I know that I'll die

Solid Foundation

Solid foundation
I read it in a book
I told you everything that you wanted to know
'Cause you won't take a look
Analyze a process
Unravel to the core
I told you everything that you needed to hear
But you're not hearing more

What do you see now?
What do you see now?
What do you see now?

Solid foundation
I saw it on a show
I played you everything that you wanted to see
But now you're letting go
Analyze a process
To minimize the pain
I told you everything that we're able to lose
And everything to gain

What do you see now?
What do you see now?
What do you see now?

Aunt Looks Down

Kerry takes a break while her aunt looks down
Her aunt looks down
Kerry takes a break while her aunt looks down

Kerry takes a break while her aunt looks down
Her aunt looks down
Kerry takes a break while her aunt looks down
Kerry takes a break while her aunt looks down
And everything is catching on fire
Kerry takes a break, a mistake that will make a survivor

Kerry takes a break while her aunt looks down
Her aunt looks down
Kerry takes a break while her aunt looks down

Kerry takes a break while her aunt looks down
Her aunt looks down
Kerry takes a break while her aunt looks down
Kerry takes a break while her aunt looks down
And everything is catching on fire
Kerry takes a break, a mistake that will make a survivor

Kerry takes a break while her aunt looks down
Her aunt looks down
Kerry takes a break while her aunt looks down

Kerry takes a break while her aunt looks down
Her aunt looks down
Kerry takes a break while her aunt looks down

You Do You

How do you do?
They can see right through
That space on your face
Strange in a stranger place
They see lowly storied old machine
Over and over, moving much slower now

Step up, step lightly
Move quick, stay tight now
No fear, no failure
Moving up and away we go

How do you know
Your own way to go?
Pathway, constrain me
In this reality
Correct, reject
Able to inspect
Surveillance ample
Take your free sample now

Step up, step lightly
Move quick, look out below
No fear, no failure
Moving up and away we go

How do you do?
They can see right through
That space on your face
Strange in a stranger place
They see lowly storied old machine
Over and over, moving much slower now

Step up, step lightly
Move quick, look out below
No fear, no failure
Moving up is the way to go

Fine, Find Your Way Home

Crystalline and it's fine
Cavern and it's fine, find your way home
And it's crystalline and it's fine
Cavern and it's fine, find your way home
And it's crystalline and it's fine, fine
Cavern and it's fine, fine, find your way home
Crystalline and it's fine, fine
Cavern and it's fine, fine, find your way home

We all hang out there
But we all cannot care
'Cause we all cover there
Whoa-oh-oh-oh

Crystalline and it's fine (Crystalline fine)
Cavern and it's fine, find your way home
And it's crystalline and it's fine (Crystalline fine)
Cavern and it's fine, find your way home
And it's crystalline and it's fine, fine (It's crystalline fine)
Cavern and it's fine, fine, find your way home
And it's crystalline and it's fine
Cavern and it's fine, find your way home

We all hang out there
But we all cannot care
'Cause we all cover there
Whoa-oh-oh-oh
We all hang out there
But we all cannot care
'Cause we all cover there
Whoa-oh-oh-oh

Crystalline and it's fine (Crystalline fine, fine, fine, fine, fine)
Cavern and it's fine, find your way home
And it's crystalline and it's fine, fine
Cavern and it's fine, fine, find your way home
Crystalline and it's fine
Cavern and it's fine, find your way home
Find your way home
Whoa-oh-oh
Find your way home

I've Had Enough

We travel down the road
We travel down the only known way
We're traveling at night
We're traveling to make a light sound

I've had enough of all this stuff
I've had enough, you know the times are getting rough
I've had enough of all these things and all it brings

We opened up a book
We opened up to take a look-see
We opened up our minds
We helped each other try to find out

I've had enough of all this stuff
I've had enough, you know the times are getting rough
I've had enough of all these things and all it brings

I've had enough of all this stuff
I've had enough, you know the times are getting rough
I've had enough of all these things and all it brings

We travel down the road
We travel down the only known way
We're traveling at night
We're traveling to make a light sound

Begin Again

I said to my friend, I said 'til the end
I said to my friend, let's stop and begin again
Always the same and always ashamed
To say I am to blame when everything goes astray

I'm waiting in the parking lot for you
I'm acutely aware of the things that I just cannot do

I said to my head, I said it instead
I said to my head, let's clean up and go to bed
Losing to win with regular interest
Some of the sin, locked up in house arrest

I'm waiting in the parking lot for you
I'm acutely aware of the things that I just cannot do
I'm locked up inside of a solar cell
If you know me then you'll know that I'm doing pretty well
Oh yeah yeah yeah, let's begin again
I'm locked up inside of a solar cell
If you know me then you'll know that I'm doing pretty well

Lefty One

I got a little quicker
I got a little more left behind
I got a little bit sicker
I got a little bit of stuff that's on my mind

It's a joke, it's not the way to go
But how would I know?
I've got a lefty one
All in good fun

I got a little quicker (I've got quicker)
I got a little more left behind (Left behind)
I got a little bit sicker (I've got sicker)
I got a little bit of stuff that's on my mind (Stuff in mind)

It's a joke, it's not the way to go
But how would I know?
I've got a lefty one
All in good fun
I've got a lefty one
All in good fun
I've got a lefty one
All in good fun

Getting It Together

I'm in the building, I'm undercover
I can't remember if I've taken another
I'm in the basement, under the weather
I can't remember if I'm getting it together now

I'm in the building, I'm undercover
I can't remember if I've taken another
No time for laughing, or taking action
I can't remember if it's getting a reaction

'Cause I only found you
Re-underground you
Restore the site to its natural way
But did you miss me?
I'm getting dizzy
I'm getting bored of the day by day

I'm in the building, I'm undercover
I can't remember if I've taken another
I'm in the basement, under the weather
I can't remember if I'm getting it together now

We're watching sunsets
All while the world ends
We're watching life sublimate away
I'm sick of trying
Undo or dying
No sense in lying at the end of the day

Summer Lightning

We're driving home in the summer lightning
We're on the way as the sun goes down
We're driving home in the summer lightning
I see the halo surrounding town

I know we both put the past behind us
And I was hoping you'd stay awhile
I know we both put the past behind us
But that's not your style

That specific circumstance that I'm in
That specific circumstance I can't win

We're driving home in the summer lightning
You know it feels like the air's ablaze
We're driving home in the summer lightning
I swear it feels like the end of days

I know you told me to speak no evil
'Cause Heaven knows it's not up to me
I know you told me to speak no evil
But that's all I see

That specific circumstance that I'm in
That specific circumstance I can't win
That specific circumstance that I'm in
That specific circumstance I can't win

We're driving home in the summer lightning
We're on the way as the sun goes down
We're driving home in the summer lightning
I see the halo surrounding town

I know we both put the past behind us
And I was hoping you'd stay awhile
I know we both put the past behind us
But that's not your style
Yeah, yeah, yeah, yeah, yeah
Yeah, yeah, yeah, yeah, yeah, yeah, yeah

Break It Down

Living in a parking lot
Gonna go break it down
Don't you know that's my car lot?
Check the lost and found

Living in a parking lot
Gonna go break it down (Gonna go and fall)
Don't you know that's my car lot?
Check the lost and found (Check one, check two)

Check one, check two, and it's over
Check one, check two
[muffled speech]

Living in a parking lot
Gonna go break it down
Don't you know that's my car lot?
Check the lost and found

Living in a parking lot
Gonna go break it down (Gonna go and fall)
Don't you know that's my car lot?
Check the lost and found (Check one, check two)

Check one, check two, and it's over
Check one, check two

My Sincere Apology

Locked in the family vault once again
I'm looking for a way to spend my time
In a better way than pissing off day by day
Locked in the family vault once again
I'm looking for a way to spend my time
In a better way than pissing off day by day

I'm in the busy, I'm in the middle of it
Don't have time to settle down
All I am is sorry
Please accept my sincere apology for dragging you around

I'm in the busy, I'm in the middle of it
Don't have time to take a stand
All I am is sorry
Please accept my sincere apology for messing up your plan

And when you're finally out in the clear (Take some time, take some time for me now)
Whoa-oh-oh-oh
And when you're finally out in the clear (Take some time, take some time for me now)
Whoa-oh-oh-oh
And when you're finally out in the clear (Take some time, take some time for me now)
Whoa-oh-oh
And when you're finally out in the clear (Now, ow-ow-ow-ow-ow-ow)
Whoa-oh-oh-oh-oh-oh-oh

I'm in the busy, I'm in the middle of it
Don't have time to settle down
All I am is sorry
Please accept my sincere apology for dragging you around

I'm in the busy, I'm in the middle of it
Don't have time to take a stand
All I am is sorry
Please accept my sincere apology for messing up your plan

And when it's dark at night
Find my way by old moonlight
I'll take you there one day
If we find another way to pay

Locked in the family vault once again (Locked in family)
I'm looking for a way to spend (Vault again)
My time in a better way (Looking for a)
Than pissing off day by day (Way to spend)
Locked in the family vault once again (Locked in family)
I'm looking for a way to spend (Vault again)
My time in a better way (Looking for a)
Than pissing off day by day (Better way)

I'm in the busy (I'm in the busy)
I'm in the middle of it (I'm in the middle of it)
Don't have time to settle down (Don't have time to settle down)
All I am is sorry (All I am is sorry!)
Please accept my sincere apology for dragging you around

I'm in the busy (I'm in the busy!)
I'm in the middle of it (I'm in the middle of it!)
Don't have time to take a stand (Don't have time to take a stand!)
All I am is sorry (All I am is sorry)
Please accept my sincere apology for messing up your plan (All I am is sorry, all I am is sorry)

In Review

Now we're in review
I've learned all I can from you
Now it's clear to see
You've learned all you can from me too

Shivers, shivers, I'm so cold
I'm so young but I feel so old
I just did what everyone told me
Boxed up myself and sold me

If this is what I get
I guess I'll get through this regret
Try to recoup my net losses

Now I'm in review (I'm in review)
I think I've got a lot to do (I've got a lot to do)
Now if you can see (If you can see)
I'm gonna leave it up to me

Minimize Waste

Minimize waste
Keep a straight face
Keep a steady pace
Minimize waste

My heartbeat's on the rise
I'm taking cover
It's anybody's guess
When this will be over
I can't understand the language you're speaking

Minimize waste
Left inside that space
Left in all your ways
Minimize waste

My heartbeat's on the line
I'm taking action
It's anybody's chance
To get a reaction
I'm figuring out the language you're speaking

Minimize waste (Money on the telephone, it's giving me a)
Keep a straight face (Second home, it's giving me another chance to)
Keep a steady pace (Do my special little dance, it)
Left inside that space (Knows my name, it knows my face and all my fears, it's coming near, so)
Left in all your ways (Close my eyes and gettin' ready, close my eyes and)
Minimize waste (Gettin' ready)

Window

You look out of the window
But everything's wrong
It hasn't looked like that for so long
You look out of the window and tell me
Is the sky falla- falla- fallin' down?
It hasn't looked like that for so long

I look into the kiosk
And everything's new
I can't predict what you're gonna do
I look into the kiosk and ask you
When are you come-a come-a comin' home?
I can't predict what you're gonna do

I'll ask you one last time
Hey, can you spare a dime?
I need some change for the machine
To buy some melody and rhyme
You know I need some space
I'm feeling out of place
If only windows could see through
That sad look on my face

Mistake

I know I made a mistake
But I also know it takes
More than that to break your heart
I'm being pulled apart
Take me back to the start

I know I made a mistake
But I also know it takes
More than that to break your heart
I'm being pulled apart
Take me back to the start

Someone broke the window
I think I broke the window
There I go, there I am
Chase me all around the table
Someone broke the window
I think I broke the window
There I go, there I am
Chase me all around the table
Someone broke the window
I think I broke the window
There I go, there I am
Chase me all around the table
Someone broke the window
I think I broke the window
There I go, there I am
Chase me all around the table
Friend of mine

I know I made a mistake
But I also know it takes
More than that to break your heart
I'm being pulled apart
Take me back to the start

I know I made a mistake
But I also know it takes
More than that to break your heart
I'm being pulled apart
Take me back to the start

Someone broke the window
I think I broke the window
There I go, there I am
Chase me all around the table
Someone broke the window
I think I broke the window
There I go, there I am
Chase me all around the table
Someone broke the window by accident!
There I go, there I am
Chase me all around the table
Someone broke the window by accident!
There I go, there I am
Chase me all around the table
Friend of mine

Trying Hard for a Good Time

We're trying hard for a good time
I'm trying hard not to change my mind
It's not that hard to remember
We're heading straight for another kind

We're living well in the background
I need to know if you're on my side
It takes some time to recover
It takes some time just to be implied right

Twisting me up through the night
I can't see with all of this light
It's twisting me up, holding me tight

We're trying hard for a good time
I'm trying hard not to lose my mind
It's not that fun to remember
We're heading straight for another kind

We're living well at the forefront
Of all the things that they left behind
It takes some time to recover
It takes some time just to be implied right

Twisting me up through the night
I can't see with all of this light, my light
It's twisting me up, holding me tight, all night

And you'll be all alone by yourself now
Left at home right
'Cause you'll be all alone on your own

We're trying hard for a good time
I'm trying hard not to change my mind
It's not that hard to remember
We're heading straight for the same old kind

We're living well in the background
I need to know if you're on my side
It takes some time to recover
It takes some time just to be implied right

Twisting me up through the night
I can't see with all of this light
I'm trying to put up a damn good fight
Twisting me up through the night
I can't see with all of this light, my light
It's twisting me up, holding me tight
It's twisting me up, holding me tight
It's twisting me up, holding me tight

Tell Me When

Tell me when you're back again
Before I let the day begin
Tell me if you're falling for my style
But tell me if you're walking in my mile

Tell me when you're back again
You know I miss my only friend
Tell me if I need to bring a chair
But tell me if you'll stay out of my hair

All we are is what we were
Is all that we will be again for sure, surely
All we are is what we were (I'm not a definition, but I am)
Is all that we (Experience)
Will be again for sure (I'm not a definition, but I am)
Surely (What I see)

Tell me when you're back again
Before I let the day begin
Tell me if you're falling for my style (You're falling for my style, you're falling for my)
But tell me if you're walking in my mile (Style, you're falling for my style)

Tell me when you're back again
You know I miss my only friend
Tell me if I need to bring a chair
But tell me if you'll stay out of my hair

All we are is what we were
Is all that we will be again for sure, surely
All we are is what we were (I'm not a definition, but I am)
Is all that we (Experience)
Will be again for sure (I'm not a definition, but I am)
Surely (What I see)

Tell me when you're back again
Before I let the day begin
Tell me if you're falling for my style (You're falling for my style, you're falling for my)
But tell me if you're walking in my mile (Style, you're falling for my style)

Tell me when you're back again
You know I miss my only friend
Tell me if I need to bring a chair
But tell me if you'll stay out of my hair

Tell me when
Tell me when
Tell me when
Tell me when, please

Landslide

Caught in a landslide, nowhere to run
I fear my flesh fried fresh in the sun
I feel my flesh fried fresh in the sun
But feelings ain't gonna get none of this done!

Man, that landslide, look out, wow!
It's taking all the countryside out (Take me out)
We perform our duties in appropriate time (Take me out)
We perform our duties in appropriate time
With a scalpel in one hand, a skip in your step
You are wondering when there will be nothing left
You're taking the action, you're putting it in your hands

Captain's Orders

Good graces of a lord invented
Lost to time, yet reacquainted
Wonder why I'm feeling strained
Heart is green, darkened, pained
Heart is green, darkened, pained

I'm watching it from the shadows
I'm squinting my eyes
My patience meticulously applied
For the big surprise
Smoke signals are showing me things I don't want to know
And keeping me satisfied outside, but where will they blow?

Captain's orders, we're diverting course, for now
It'll add a few years to our journey as fate will allow
Don't forget to take your house key with you
You wouldn't want to be trapped in the rain
Count how many times I've forgotten
Not always wise to go against the grain

Things are starting to look bleak and hazy
When do I begin to be a shill or a shell?
As I will, because I'm already in hell
Things are starting to look bleak and hazy
When do I begin to be a shill or a shell?
As I will, because I'm already in hell

Crawled out of my cave to find it
It won't get away
I've got an accomplice in my shoes
My own exposé
Misled by a false surrender
I'm biding my time
Recalling the path that led us here
What we've left behind

Captain's orders, we're diverting course, for now
It'll add a few years to our journey as fate will allow
Don't forget to feed my house plant for me
I wouldn't want to see it wilt away
Count how many of those I've lost
Ever since the sky started turning grey

Things are starting to look bleak and hazy
When do I begin to be a shill or a shell?
As I will, because I'm already in hell
Things are starting to look bleak and hazy
When do I begin to be a shill or a shell?
As I will, because I'm already in hell

Don't forget to take your house key with you
You wouldn't want to be trapped in the storm
Count how many times I've forgotten
Not always wise to go against the norm

Things are starting to look bleak and hazy
When do I begin to be a shill or a shell?
As I will, because I'm already in hell
Already in hell
Already in hell
Already in hell

Money in the Pockets

Money in the pockets of the people who will protect
Everybody around you
Loving life is hard when the sun shines, a bad sign
And sometimes it's hard now
Money in the pockets of the people, the church, and the steeple
Until the day is done
I'm having so much fun
I sent the blues on the run

Stranger things can happen
Don't involve the captain
Stranger things can happen

Money in the pockets of the people who will protect
Everybody from danger
Loving life is weird when the moon's bright, a bright night
And sometimes it's stranger
Money in the pockets of the people, the church, and the steeple
Until the day is through
I don't know what to do
Because I live in a zoo

Come On It'll All Make Sense

Come on, it'll all make sense
Come on, it'll all make sense
Come on, it'll all make sense
Come on, it'll all make sense

Come on, it'll all make sense
Come on, it'll all make sense
Come on, it'll all make sense
Come on, it'll all make sense

I'll dig my own grave by the time that I'm finished
With the stuff that I save when I'm too far diminished
I'll build my own tomb by the time that I'm over
Overfilling this room, can I move any slower?

Come on, it'll all make sense
Come on, it'll all make sense
(Summertime at night)
Come on, it'll all make sense
Come on, it'll all make sense

Come on, it'll all make sense
Come on, it'll all make sense
(Summer's feeling bright)
Come on, it'll all make sense
Come on, it'll all make sense

Say It Anyway

I don't know what to say
Gonna say it anyway
I don't know what to say
I'm gonna say it nice and slowly
I don't know what to do
But I'll do it all for you
I don't know what to do

I don't know what to say
Gonna say it anyway
I don't, don't know what to say
Say-ya, say-ya, say-ya, say you love me
I don't know what to do
But I'll do it all for you
I don't know what to do

I don't know what to say
Gonna say it anyway
I don't know what to say
I'm gonna say it nice and slowly
I don't know what to do
But I'll do it all for you
I don't know what to do

I don't know what to say
Gonna say it anyway
I don't, don't know what to say
Say-ya, say-ya, say-ya, say you love me
I don't know what to do
But I'll do it all for you
I don't know what to do

So if you cancel all your plans
Let me be courageous
Nearly-was and almost-rans
You won't have to travel for the view
So if you visit me downstairs
Let me be surveillance
Get all up in your affairs
I'd be right where I belong with you

I don't know what to say
Gonna say it anyway
I don't know what to say
I'm gonna say it nice and slowly
I don't know what to do
But I'll do it all for you
I don't know what to do

I don't know what to say
Gonna say it anyway
I don't, don't know what to say
Say-ya, say-ya, say-ya, say you love me
I don't know what to do
But I'll do it all for you
I don't know what to do

I don't know what to say
Gonna say it anyway
I don't know what to say
I'm gonna say it nice and slowly
I don't know what to do
But I do know I love you
I don't know what to do

I don't know what to say
Gonna say it anyway
I don't, don't know what to say
Say-ya, say-ya, say-ya, say you love me
I don't know what to do
But I do know I love you
Yes, I do know I love you
Yes, I do know I love you

I Already Know

You got a secret, why don't you tell me?
I wanna know, ha ha ha ha ha!
You got a secret, why don't you tell me?
I wanna know, ha ha ha ha ha ha ha!

Grandpa had to walk uphill both ways in the snow
Don't you tell me nothin' that I already know
Grandpa had to walk uphill both ways in the snow, so
Don't you tell me nothin' that I already know, oh!

Way Overboard

All of us are falling way-oh, way-oh
All of us are falling way overboard
All of us are falling way-oh, way-oh, way-oh, way-oh

All of us are falling way-oh, way-oh (Locked and loaded, way-oh way-oh)
All of us are falling way overboard (Locked and loaded, way-oh)
All of us are falling way-oh, way-oh, way-oh, way-oh (Locked and loaded, way-oh, way-oh, way-oh, way-oh, way-oh, way-oh)

My life
It's taking me a couple tries to get it right
It's in sight (Way-oh way-oh)
And your life (Locked and loaded, way-oh way-oh)
It'll take you a couple tries to get it right (Locked and loaded, way-oh)
What a ride (Locked and loaded, way-oh way-oh)
Because we're the same both out and inside (Way-oh way-oh, way-oh way-oh)

Chances

Gonna take my chances by not taking a chance at all
The higher you fly, the further you fall
So it doesn't feel like I have fallen at all

There's a place I know where there's dust in the sea
And smoke in the air
It's like a dream in how the memories aren't what they seem
No, the memories aren't what they seem

So I'll take my chances by not taking a chance at all
The higher you fly, the further you fall
So it doesn't feel like I have fallen at all

With a turn of phrase you untangle my roots
Abolish the haze
It's dark and sick, promise you'll finish it off nice and quick
You'll finish me off nice and quick

Cloud, cover me
A shroud, can a lover be?

So I'll take my chances by not taking a chance at all
The higher you fly, the further you fall
So it doesn't feel like I have fallen at all
No, it doesn't feel like I have fallen at all
Oh, it doesn't feel like I have fallen at all

DVD

Oh, what is that I see?
Is it a DVD?
It got upgraded from a VHS
It means that it holds more data
It means that it has more storage
It means that it's portable

If I could read the code
The ones and the zeros
I could watch a movie inside my mind
I'd play any game I wanted
I'd learn all about our planet
I'd live in a fantasy
And all that data is for me
I've got this data all for free
So how do I turn into a PC?

Oh, what is that I see? (I see)
Is it a DVD? (A DVD)
It got upgraded from a VHS (A VHS)
It means that it holds more data (Holds more data)
It means that it has more storage (Has more storage)
It means that it's portable (It's portable)

Oh, what is that I see? (I see it)
Is it a DVD? (A DVD)
It got upgraded from a VHS
It means that it holds more data (Holds more data)
It means that it has more storage (Has more storage)
It means that it's portable (It's portable, portable, portable...)

Self-Assured

How are you so self-assured, when love is such an ugly word?
You're going and you're going and you're going and you're gone
How are you not mystified? It keeps me up awake at night
I'm going and I'm going and I'm going and I'm gone

How are you so self-assured, when love is such an ugly word?
You're going and you're going and you're going and you're gone
How are you not mystified? It keeps me up awake at night
I'm going and I'm going and I'm going and I'm gone

And nothing's spent
I don't pay no rent
I need it all for my situation
I stay close to home
Always on my telephone
To foresee expected complications
And nothing's spent
I don't pay no rent
I need it all for my situation

How are you so self-assured, when love is such an ugly word?
You're going and you're going and you're going and you're gone
How are you not mystified? It keeps me up awake at night
I'm going and I'm going and I'm going and I'm gone

Strange World

I moved in a direction I didn't know I could move in
I'm gonna smoothly slide right by you
I'm gonna find a place in style
I'm gonna smoothly slide right through

It's a strange, strange world we live in
It's a strange, strange world I haven't forgiven

I fell into a pattern I didn't know I constructed
I'm gonna go and deconstruct it
I'm gonna turn it inside out and
I'm gonna tear it up right now

It's a strange, strange world we live in
It's a strange, strange world I haven't forgiven

Tell me all your problems so that we can form a team
I'm good at solving problems and I'm not afraid to dream
Give me all your money so that we can stay alive
I'm not afraid to use this
I'm not afraid to use this
I'm not afraid to use this
I'm not afraid to use this
Watch yourself from behind, it's very fine
Keep all this in mind

Light of the Moon

Yeah, I'm going out back by the light of the moon
Yeah, I'm going out back, gonna make a change from the other side
I'm lighting this fire, soon
By the light of the moon, so let me take you on a ride

Yeah, I'm going out back, gonna make a change from the other side
I'm lighting this fire, soon
By the light of the moon, so let me take you on a ride

I can't sit and waste time
But that's all that I do
Waiting for you
Oh, will you come through?
I've been mystified, blinded by
Security blanket just for me
When will we be free?

Yeah, I'm going out back
Yeah, I'm going out back
By the light of the moon

Paper

And that paper's on the attack
If you can't see ahead, you might as well look back
'Cause that paper's looking mighty fine by now

And that paper's on the run
If you can't catch a break, you might as well have fun
'Cause that paper's looking mighty fine by now

And that paper's on the attack
If you can't see ahead, you might as well look back
'Cause that paper's looking mighty fine by now

And that paper's on the run
If you can't catch a break, you might as well have fun
'Cause that paper's looking mighty fine by now

Stored in the value of this magazine
Stored in the value of my dreams
Stored in the value of this magazine
Stored in the value, not what it seems

And that paper's on the attack
If you can't see ahead, you might as well look back
'Cause that paper's looking mighty fine by now

And that paper's on the run
If you can't catch a break, you might as well have fun
'Cause that paper's looking mighty fine by now

Gotta Get Away

Gotta get away from that stuff
Gotta get away before it's not enough
Gotta get away from my brain
Gotta get away before I make that mistake again

Gotta get away for today
Gotta get away before I throw today away
Gotta get away on my own
Gotta get away far like a telephone

Gotta get away from that stuff
Gotta get away before it's not enough
Gotta get away from my brain
Gotta get away before I make that mistake again
Mistake again

In the Fire

In the fire is where I spent my days
In the fire is where I saw the haze
In the fire is where I saw the captain slow
And the colors of the rainbow

In the fire is where I drew the line
In the fire, the fantasy was mine
In the fire is where the cloud covered me
And I saw it on DVD

With a turn of phrase, you untangle my roots
Abolish the haze
It's dark and sick
Promise you'll finish me off nice and quick

In the fire is where I got away
In the fire, the sky was turning grey
In the fire, I took a little time alone
I got far like a telephone

In the fire, the cat was in the bag
In the fire, my chances were a drag
In the fire is where I had to carry on
'Til the fire was all but gone
In the fire is where I had to carry on
'Til the fire was all but gone
In the fire is where I had to carry on
'Til the fire was all but gone

Suit Up

Tell me where it goes
Buddy's looking back, got his head on backwards
Tell me if it shows
Ah-ah, ah-ah

Tell me where it goes
If it shows
Anybody who knows
If the pros gave us not what we chose
Tell me where it goes, if it shows
Ah-ah, ah-ah

Suit up, let the ocean drag you down
I grew up and it's nowhere to be found
Who cares if you let yourself drown?
Suit up, let the ocean drag you down
I grew up and it's nowhere to be found
Who cares if you let yourself drown?
Whoa-oh

Cable Box

I thought you had a cable box
To pass the time when boredom knocks
I thought you had a way back home from here

Take your little seconds of ice cream now
Take your little seconds of ice cream now

Grey goose on the loose
I'm out of control, my friend
Grey goose on the loose
I'm out of control, my friend
Grey goose, goose, goose on the loose, loose, loose
I'm out of control, my friend
Grey goose, goose, goose on the loose, loose, loose
I'm out of control, my friend

Take your little seconds of ice cream now
Take your little seconds of ice cream now

I thought you had a cable box
To pass the time when boredom knocks (Take your little seconds of ice cream now)
I thought you had a way back home from here (Take your little seconds of ice cream now)

Bossa for Saturday

Saturday, I'm waiting for a Saturday
I'm waiting for a day that won't begin
Until this week is ending
Saturday, I'm waiting for a Saturday
I'm waiting for a day that won't begin
Until this week is ending

I'm crying alone
Nobody to carry me home
Watch me count the days go by in style

Saturday, I'm waiting for a Saturday
I'm waiting for a day that won't begin
Until this week is ending
Saturday, I'm waiting for a Saturday
I'm waiting for a day that won't begin
Until this week is ending

Honey and Wine

It's sweeter than honey and drier than wine
I'm looking for something that I cannot find alone
I need someone back

Home is a place with adequate needs
Sunshine and water and sowing your seeds, hello
Hello

Party Line

Dark, dark, dark of the day, day, day
And the light, light, light of the night, night, night
Dark, dark, dark of the day, day, day
And the light, light, light of the night, night, night

It's creepy, this party line is holding me down, holding me down
It's creepy, this party line has got me all twisted and turned around
It's creepy, this party line is holding me down, holding me tight
Holding me every night, I don't know if this is alright
I can't see with all of this light

Carry Me Home

Carry me back home, I've been waiting for you, baby
I've been waiting all alone
Carry me back home, I've been waiting for you, baby
I've been waiting all alone

Carry me back home, I've been waiting for you, baby
I've been waiting all alone
Carry me back home, I've been waiting for you, baby
I've been waiting all alone

It's time to discover something new between us
But we've seen us before
And we walked out that door

Carry me back home, I've been waiting for you, baby
I've been waiting all alone
Carry me back home, I've been waiting for you, baby
I've been waiting all alone

Carry me back home, I've been waiting for you, baby
I've been waiting all alone
Carry me back home, I've been waiting for you, baby
I've been waiting all alone

Cat's in the Bag

Cat's in the bag and the bag's been claimed
Somebody taught you a new game
Unscrupulous gaze and a turn of phrase
Let you down, new in town

Whisper a vague set of codes and clues
If you could hear, they would kill you
Life on the line, got out just in time
To rethink, pour out the drink

How is the weather over there?
I know you're lying when you tell me it's fair
Deep in the hive, are you still alive?
In your red polka-dotted underwear
In your red polka-dotted underwear

Colors of the Rainbow

Final stop before adjourning
I'm yearning to find out what stopped them short
A world covered so opaquely
Awake me when you have the full report

Long neglected
Wonder what it has to hide
Colors of the rainbow show me inside
Colors of the rainbow show me what's deep inside

It seems like the sky is falling
It's falling, and they're calling out to you
Don't look at me like I'm crazy
It's hazy, and they don't know what to do

Misremembered
Wonder what they had to show
Colors of the rainbow show me below
Colors of the rainbow show me what's far below

Inside of that place
Doesn't seem like they have too much space
Inside of their room, they're digging their tomb

The end of the road has been found
They've been drowned, as i'm sorry I confess
It's time to continue on
They're all gone, there's no hope of success

Ancient and forgotten
Wonder why they chose that strife
Colors of the rainbow show me a life
Naught beyond a relic
Wonder if we'll turn that way
Colors of the rainbow show me today
Colors of the rainbow show me a better day

Venus

In 1962, I caught a glimpse of you
And now that I've took flight, I see you every night
So what are we to do?
Complicatedly narrating what's in front of you
Just to take it apart
Activate your Section Eight until you're back in bed again
I think I knew from the start

So if the party don't stop, there's nothing to fear, nothing to fear, no
But if you felt a raindrop, then why are we here, why are we here? Whoa
I'm tuned to your frequency, tuned to your frequency

Colors of the rainbow, show me what's below
And share this night with me
A theta wave to soothe your aching brain
I must admit that it's a hit when our opinions have been split
Refuse, deny, and nullify, proposals sent us both sky high
I wish that you could mystify me

So if the party don't stop, there's nothing to fear, nothing to fear, no
But if you felt a raindrop, then why are we here, why are we here? Whoa

Picket Line

Look at all the people living life
Look at all the living that I can't find
I can't see from here behind my picket line
At least I found myself somewhere to hide
At least I found myself somewhere to hide

Look at all the people living life
Look at all the living that I can't find
I can't see from here behind my picket line
At least I found myself somewhere to hide
At least I found myself somewhere to hide

Look at all the people living life
Look at all the living that I can't find
I can't see from here behind my picket line
At least I found myself somewhere to hide
At least I found myself somewhere to hide

Color Me Surprised

I'm waiting patiently to sail the seven seas
And I will do so as I please
Arrived with misty eyes, so color me surprised
Let me redeem and synthesize

Carried by the ocean
Scary like the notion that I'd fall
You'd think I'd know by now
Carried by the ocean breeze
That cured me of my own disease
You'd think I'd know by now

Gone down from ten to one
Some stories aren't so fun
If they can never be undone
I told myself some lies, so color me surprised
Let me redeem and synthesize

Find my own oasis
Just one of many places where I'll hide
You'd think I'd know by now
Find my own oasis now
I'll take my travels there somehow
You'd think I'd know by now

It's high time to get it on
I've been waiting for this moment since the moment I was born
It's high tide, so color me surprised

Carried by the ocean
Scary like the notion that I'd fall
You'd think I'd know by now
I'm gonna have to wait and see
There's magic in the mystery
You'd think I'd know by now

I'm waiting patiently to sail the seven seas
And I will do so as I please
Arrived with misty eyes, so color me surprised
Let me redeem and synthesize

Outside the Lines

I've been waiting, waiting all this time
Wishing I could find myself outside those lines
And I've been praying, but praying makes you blind
What will I find inside of the room again?
I'd like to think I'm safe here, but it's hard to pretend
Lose track of the nights and days, I'm in a haze

And I've been waiting, waiting all this time
Wishing I could find myself outside those lines
And I've been praying, but praying makes you blind
What will I find?

My lachrymose heart dulls with age
I wipe away the tarnish just to empty the cage
Absurd that I'd know the rules
Guess I'm one of the fools
Must be just a damn fool!

The dream is perpetual
A glass that was never full
If pain was just half the fun
I wouldn't sit down but I wouldn't run

So I've been waiting, waiting all this time
Wishing I could find myself outside those lines
And I've been praying, but praying makes you blind
What will I find?
Yes, I've been waiting, waiting all this time
Wishing I could find myself outside those lines
And I've been praying, but praying makes you blind
What will I find?
What will I find?

Standing

I've been here a little while
Standing in the rain
I've been here with someone smiling
But I don't feel the same

I've been here a little while
Standing in the snow
I'm freezing cold and growing old
But I just can't say no!

Isn't it hilarious?
I'm a Sagittarius
I got nuh-nuh-nothing to show
I got nothing to live for

I'm Looking Up

Hello again
I've been fighting for my life, my friend
I'm looking up, it's looking down
‘Cause I've been looking around

I really need to know
I really need to go somewhere
Get away from this city air
And I hope that I can't see a little mystery in you

I really need to do
I really need to unify
Compromise in short supply
But I know that it's a lie, I'm playing every side again

I really need a friend
(I'm wondering why)
I have a hand to lend
(I'm stuck up in the sky)
To help you understand
(I really don't really don't know)
Sense of the land

Hello again
(Love me slowly love me right)
I've been fighting for my life, my friend
(It's time you love me through the night)
I'm looking up, it's looking down
(Your words are firm but touch is light)
‘Cause I've been looking around

I really need to know
I really need to go somewhere
(Love me gently love me true)
Get away from this city air
(It's time to show what you can do)
And I hope that I can see a little mystery in you
(I'd love to see just me and you)

I really need to do
I really need to unify
(Love me painful love me bare)
Compromise in short supply
(I want to show you over there)
But I know that it's a lie, I'm playing every side again
(I want to give you all I dare)

I really need a friend

Verity

An aimless scavenger, spirited amnesiac AI, and psychic rat-like alien form a crew to explore the strange galaxy and search for truth.

Overview

For five years, Victoria Kowalski's life has been going nowhere at light speed. A burnt-out and socially-awkward space junk scavenger, her only ambition is to meet her weekly quota and collect her meager wage. That changes when her serendipitous discovery of a derelict abandoned ship brings her face-to-face with two other cosmic misfits: Galena, a culture-obsessed and relentlessly cheerful amnesiac AI searching for a past that was mysteriously erased from her mind, and God the Rat, a prankish, psychic alien so bored with immortal solitude that he's finally ready to rejoin the galaxy despite his social rustiness and a guilty past he'd rather leave behind.

A found family of galactic strays, they decide to form the crew of the Verity, each searching for a different facet of truth: a purpose, a history, and a path to belonging and redemption. Together, they take on odd jobs at the volatile edges of space in a character-driven sci-fi adventure that blends odd-couple comedy with high-stakes action and deeply personal revelations, all against the backdrop of a cold war slowly turning hot as the fragile peace between the galaxy's great powers begins to fray. It's a story about finding your place in a universe that's so busy falling apart that it barely has any time for the truly big questions, much less the weirdos who dare to ask them.

The Verity Crew

Meet the Crew

Victoria Kowalski – Captain & Engineer

"She's about to fix up her life."

An introverted and straightforward 28-year-old scavenger who's also a skilled mechanical engineer, Victoria is shy, self-conscious, and socially awkward, usually preferring the company of machines over people. She's been stuck in a dead-end job working for a space junk reclamation company for 5 years, barely making ends meet, and is growing more burnt-out every day. She's a frugal, no-frills, and "function over form" kind of person, having trouble understanding the value of things she considers superficial, although she has a soft spot for music and enjoys attending concerts when she can. Victoria needs some passion and direction in her life; she yearns to find people she's truly comfortable with, and to find a way to actually fit into society and express her skills in a way that's not only materially rewarding, but truly feels emotionally rewarding as well.

Galena – Diplomatic Tactician & Pilot

"Artificial intelligence, natural benevolence."

The General Artificial Logic-Emotion Nexus Architecture is a spirited and excitable sentient artificial intelligence with an endless fascination with human culture, including fashion, cuisine, media, and sports. Originating from some time in the century prior to the story of Verity, she can detect that most of her memories have been mysteriously obscured, causing her much distress and prompting her to seek out any clues that could lead her to information about where she came from. She's originally confined to the computer systems of the ship, but some mechanical know-how could provide her with a physical body. Galena is a confident quick thinker and very outgoing, gaining enjoyment from meeting new people and learning about them, but she can be overbearing and have a hard time accepting when she's wrong.

God the Rat – Scientist & Wild Card

"He's back in the race."

A playful and prankish psychic alien resembling an anthropomorphic rodent, God has an immense curiosity, thirst for novelty, and appreciation for the natural world. Prior to meeting the other two members of the Verity crew, he was secluding himself away from the galaxy for reasons that he won't yet reveal, although one can detect an aura of guilt whenever the topic comes up. Having been away from society for so long, God is somewhat old-fashioned, evident in his use of dated slang, as well as socially negligent, but he genuinely wants to get better. His psychic powers vary in strength from place to place, meaning that they aren't always reliable. His primary and most common ability is telekinesis, but he is also sometimes capable of telepathy, shapeshifting, and teleportation. These powers often get him both into and out of trouble.

Worldbuilding & Story

Supporting Characters
Julian Goldstone:
Victoria's high school sweetheart who is now a knowledgeable geological engineer. They originally met in a robotics club at Carroll Academy and bonded over video games, but eventually drifted apart when Julian grew more passionate and focused on his specific field of study while Victoria's anxiety held her back from committing to a career path. He's gentle, kind-hearted, and eager to lend a hand to those in need.
Deaton Swelicate:
A junior member of a wealthy and influential family who, despite projecting an air of superiority, sports an inferiority complex. He often runs across the Verity crew and challenges them to low-stakes competitions that he places an inordinate amount of importance on. He's very tall, has a distinctive accent, always insists that others refer to him by his full name, and often boasts about his "wad" and the attention it attracts.
Phoe:
A kind, elderly mechanic - whose name is pronounced like "fee" - living in the backwater settlement of Napeoneck. Besides her primary repair and tinkering work, she enjoys carving absurdly intricate wooden sculptures, cooking and baking obscure dishes and treats, and caring for her sizable collection of exotic pets. The Verity crew meets her while following a clue about Galena's origin, and after she helps them, she becomes Victoria's pen pal.
Casey McCoy:
Victoria's ex-partner from a period of her life that she has several regrets regarding. Casey is loyal, but also outspoken and not afraid to do whatever it takes to get what they want. They have a habit of calling Victoria by the name Vicky, much to her intense displeasure. Casey used to live a more wild life, but now works at a bank.
Locations & Factions
Archipelago:
The overall setting of Verity, Archipelago is a spheroidal dwarf satellite galaxy orbiting a barred spiral galaxy nicknamed the Cheese Wheel. The population is A large proportion of societies are integrated within one of two unions, the Galactic Pact and the Red Archipelago, accompanied by a significant number of non-aligned worlds or multi-system governments. Habitable planets, which are quite rare with a number of only 50 to 100, are typically considered paradises and treated as gated communities, resort getaways, or nature reserves, with extended residence on their surfaces only available for a select few. Most individuals within the galaxy are space-bound and live on space stations (most systems have at least one) or even ships.
Galactic Pact:
The GP is a sprawling economic union of worlds in the form of a confederation. Hundreds of light years wide, it maintains relative stability and liberal capitalist hegemony within hundreds of thousands of star systems, for better or worse. The story of Verity mostly takes place within the GP.
Red Archipelago:
RA is a political union with a more collectivist social structure, and has been gradually expanding for centuries as bordering systems experience revolutions. As such, attitudes between RA and the GP are tense, and it's not easy to totally cross through the dual-control zone from one into the other.
Lucy's Loop (GP):
A space-based habitat in the form of a large rotating cylinder space station or "O'Neill Cylinder" design, located in the GP. Rotation produces an apparent centrifugal force which resembles artificial gravity pointing away from the axis of rotation - this becomes "down" within the hollow cylinder. Like most other habitats of this size and style, it emulates life on a natural planet, with water, soil, flora, fauna, and weather. It holds a few dozen thousand people in a number of villages and a central city. Victoria (and Julian) grew up in a district of this habitat.
Beila's World (GP):
An oceanic world covered in small tropical islands, one of which hosts an equatorial space elevator connecting to a station high above the planet. This world and the station, Beila Nova, is associated with wealth and the upper class. It's orbited by a crowded industrial moon called Beila's Pet.
Disco (GP):
One of the 3 capital worlds of the Galactic Pact. Small and dense, with gravity equaling about 0.8g, it was designed to be an administrative, bureaucratic fortress. It sometimes hosts meetings of the government and corporate leaders.
Dreamcloud (NA):
A mysterious planet with an incredibly thick atmosphere. The culture is insular and eccentric, and most visitors are met with skepticism, although trusted individuals are treated with care, warmth, and generosity.
Napeoneck (NA):
A large, cold moon orbiting a gas giant, just barely habitable. Notable for hosting the only substantial settlement in the vicinity.
The Ship, Tech, & Tidbits

The Ship: Verity

The Verity is a small cargo ship which someone, presumably connected in some way to Galena, has upgraded with some atypical technologies for a vehicle of its class. As "home base" for the main characters, it's where they usually eat, sleep, work, play, and interact with each other. It's seemingly intended for a crew of 8.

Rooms

Bridge:
The active control center for the spaceship, located front and center. The captain sits in the middle, with control consoles to the front and sides.
Engine Room:
The mechanical heart of the ship. The reactor furnace and propulsion systems are located on the larger lower-deck portion, while the computer and most control consoles are located on the upper deck portion behind the bridge.
Cargo Hold:
A large space at the back of the ship that serves the intended purpose of the vehicle — delivering physical goods from place to place.
Crew Quarters:
One for each crew member, each decorated and visibly lived-in according to the lifestyle of the corresponding individual.
Cafeteria:
Converted from an unused crew room, this is where food is stored and cooked. It's where the crew (and any guests) often gather to eat.
Laboratory:
Converted from an unused crew room, this is where the crew performs scientific studies or experimentation. It also serves as a clinic.
Recreation Room:
Converted from an unused crew room, this space can be reconfigured to host visitors or events such as games, exercise, and parties.

Key Technologies

Central Computer:
The "brain" of the ship, coordinating all internal and external functions. It's relatively advanced, despite the retro appearance, and a portion of the architecture houses Galena's consciousness. Other ships and stations have central computers of varying designs as well.
Comms Suite:
An array of communications equipment able to transmit in a handful of different standards. Practically every ship and station has this, enabling near-instant communication over the entire galaxy.
Chiral Furnace:
A reactor that produces energy in the form of electricity and high-temperature plasma to power all ship functions including propulsion, control, and defense, via electroweak burning. This is the standard power generation method to enable powering warp rings during this time.
Warp Ring:
Manipulates space-time to such a degree that allows superluminal travel at several thousand times the speed of light. Requires a lot of power and stresses the mechanical workings of the ship with extended use. Necessary for interstellar travel, but dangerous to use in the proximity of stars, planets, or in other gravity wells. Verity's warp ring enables travel at around 15000c, which is high compared to the speeds provided by warp rings in other ships of its size, usually about 10000c. The most powerful warp rings reach 25000c.
Horizon Drive:
Exploits relativistic particle horizons and Unruh radiation to achieve reactionless thrust. Requires relatively low power and can accelerate the ship to about .5c before becoming unstable. Used within star systems, when ships are too close to stars or planets to safely use a warp ring. All ships are built with a horizon drive.
Fusion Thrusters:
A set of small engines that fuse isotopes of hydrogen into helium plasma, which is then expelled to produce thrust. Used for small burns such as during orbital maneuvers, docking, or attitude control. Also found on virtually every ship, as well as stations.
Lightsails:
A relatively weak backup propulsion method using stellar radiation pressure only present within star systems. If all other propulsion methods fail, this can usually get a ship to a planet or station within a few days or weeks.
Inertial Control:
Technology producing "gravitational force" towards the floor. These mechanisms also act as impact/acceleration shock absorbers. Found on most ships and many stations, but requires a lot of power, so many larger stations like Lucy's Loop utilize rotation and centrifugal force to imitate gravity instead.
Shielding:
Powerful electromagnetic shielding, or a "force field", protects the hull from physical debris as well as most directed energy weapons. Omnipresent on ships and stations.
Energy Beams:
Weapons that direct energetic particle beams at a target. A shield typically redirects the energy, causing ship malfunction rather than outright destruction, allowing the attacker to either escape or manually board their target for whatever purpose.
The FnKey (Function Keychain):
A small object resembling a keyboard key, nicknamed the 'FnKey' (pronounced "funky"). Victoria has had it since high school after receiving it as a parting gift from Julian. While it appears to be a simple charm, it sometimes reacts unexpectedly to strange energy sources. Its true nature, origin, and full capabilities are a mystery.

Cultural Tidbits

Vio-lent:
A nutritional beverage containing stimulants that seem to increase physical capability and, in larger doses, aggression.
Fission Chips:
A brand of very mildly radioactive baked chips made from a very mildly radioactive staple root crop.
Cloacola:
A popular soft drink with a unique flavor obtained from oils extracted from the feathers of bird-like creatures.
Junkies:
A derisive nickname for space junk scavengers.
Redarchists:
Nickname for proponents of Red Archipelago's collectivist ideology.
Season 1 Story Guide
V01.01 - "A New Light 1: Conjunction"

A burnt-out scavenger discovers an abandoned ship, but her valuable find comes with two immediate problems: a mysterious, amnesiac AI and a critical engine overload.

Full Description

Victoria Kowalski has been at work scavenging space junk all day but still doesn't have enough to meet quota. Frustrated and tired, she flies to a debris field to search. Her keychain charm reacts near a small asteroid, revealing a hidden ship, a surprise. Victoria enters the dilapidated ship to search for scrap or other valuables. The interior is abandoned, with only a few signs of life scattered around. Victoria hotwires a jumper connection from a backup power cell to the core generator to restart it, and the ship springs to life. Suddenly, a voice echoes through the halls.

After a nervous pause, Victoria hesitatingly answers, and she and the mystery voice awkwardly communicate, Victoria gaining the impression that Galena is a person somewhere else on the ship. After a few silly misunderstandings, Galena learns that Victoria is on the ship to find scrap. When Victoria, softening, asks Galena her story, Galena realizes that she can feel that her memories have been obscured, causing sudden distress. Victoria asks where Galena is, and Galena reveals she's inside the computer. Asked to clarify: Galena is an AI. Suddenly, an alarm sounds. The core generator is experiencing a power feedback loop and burning rates are quickly rising, about to exceed safe limits!

Galena is afraid Victoria might just leave and let the ship explode into scrap for the taking. Victoria, who can't leave anyway, denies this. They try to solve it! Victoria's first solution starts to work, but suddenly fails. Galena suggests something which informs the second solution. It almost works, but has a problem at the last minute, and has to be fixed with teamwork between Victoria's mechanical intuition and Galena being in tune with her senses. The core generator is prevented from exploding at the last minute.

Victoria sits at a mess hall table eating a nondescript food loaf. She's exhausted, dejected. How will she meet her quota before tomorrow morning? Galena pipes up to lighten the mood, reflecting on their earlier teamwork, and expressing her anxiety and uncertainty due to her obscured memories. Victoria responds by expressing the woes of her daily life and her particular struggle to meet quota today, but concedes that today, despite the danger, was the most fun she's had in a long time. Galena reminds her to check the cargo hold. Victoria peers in to discover some valuable scrap: enough to meet the current quota as well as negate her previous debt. Galena asks if Victoria will take the scrap and leave now, but Victoria says she'll fly the whole ship to the space station to drop off the scrap and get back to her life, but also to bring Galena somewhere to hopefully find someone to further help her with her memory problems. The two agree, and Victoria plots a course to the station. She ungracefully pilots the ship out of the crater and amongst scattered space rocks, visibly struggling, until finally free of the debris field and on course to the station. Galena pipes up: "Let me know if you'd like to hear about autopilot!

V01.02 - "A New Light 2: God of the Games"

En route to civilization, a mysterious signal overrides the ship's navigation, pulling the duo into a cosmic arcade run by a bizarre and powerful psychic alien.

Full Description

Victoria and Galena are on their way to the space station. Victoria feels relieved to have enough scrap to meet quota, but antsy to actually arrive at the station and turn it in. Galena is comforted by Victoria's assistance and general demeanor, but still unsettled and distressed about her obscured memories. Suddenly, the ship picks up a signal, a strange series of frequencies, and spontaneously reroutes the course!

Out of Victoria and Galena's control, the ship is rapidly approaching a nearby asteroid belt. With some investigation, the duo determine that a circuit in the ship's mainframe resonates with the detected signal in such a way as to align the signals on the component to reroute the ship directly to the source. The two work together to locate and disable the problem circuit, and the ship decelerates and comes to a graceful halt right in front of a large asteroid. Suddenly, Victoria's keychain glows again, and a small amount of dust is kicked up from the asteroid's surface. Then after seconds of nothing, a tractor beam springs forth from the asteroid, encasing the Verity, and pulling it into a newly opening entrance. Once inside, it settles onto a surface and everything is calm. Victoria enables exterior cams to reveal that the ship has been placed on a giant trampoline? Victoria disembarks wielding her bat-sized multitool and Galena connected to a belt-affixed display. She wanders into the next area, an arcade, walking up to a concession area. Suddenly, a ratlike person pops into the air behind the counter and asks "What can I get ya?"

The person is the self-proclaimed "God of the Games" supposedly for a thousand years. The three talk, leading to a games contest. They game. Somehow they make peace. Now relaxed and at ease with each other, Victoria explores the arcade and mulls over her life. God relates, prompting him to request a ride to a space station. Victoria agrees. The three of them leave.

V01.03 - "A New Light 3: From Every Angle"

A gauntlet of space-bound hazards puts the fragile new alliance between Victoria, Galena, and God to the test on their final approach to the station.

Full Description

Victoria, Galena, and God run into multiple problems on their way to the space station. A wayward defense drone, vintage cybernetic virus, and radiation storm all converge to force the three of them to work together to survive. They barely make it through and arrive at the station. When they see a promising job offer listed on the board, they all have a heart-to-heart and decide to form a crew.

V01.04 - "A Delicate Situation"

The crew's first official job is jeopardized by internal conflict over who should be in charge and external pressure from an arrogant new rival.

Full Description

The new Verity crew ponders about organizational structure. Victoria thinks the ship should be run democratically, while the other two want her to be captain. A strange situation involving a pompus competitor at their first cargo drop-off helps them find roles to settle into. Meanwhile, Galena and God are mesmerized by society and the natural world. First instance of Deaton Swelicate.

V01.05 - "Crosstalk"

Galena prepares for her public debut in a crossword puzzle championship, but she must first overcome her own anxiety and her crewmates' conflicting advice.

Full Description

Galena has been training for the sector-wide speed crossword puzzle championship match, but she is anxious about competing publicly. She gets competing advice on how to handle her anxiety from Victoria and God. Despite this, she resolves her inner tension and handles her anxiety in her own way. She stays calm during the match and places 3rd. Meanwhile, the other two get into a prank war to pass time during a long cargo haul.

V01.06 - "Overbooked"

Victoria pushes herself and the ship to the limit for a chance to see her favorite band, putting a strain on the crew's resources and her relationships.

Full Description

Victoria wins an opportunity to see one of her favorite bands perform live. She rushes to meet her current quota, stressing the ship. It requires constant repairs and she gets exhausted. Galena and God feel bad for being unexperienced and unable to perform missions on their own. She finishes the missions on time, but the concert is canceled at the last moment and Victoria is dejected. Galena and God throw a holographic recreation of the concert onboard the Verity. Victoria cries.

V01.07 - "Metamorphosis 1: Lightning Rod"

A high-stakes delivery of a priceless geological specimen for Victoria's old friend becomes more complicated when the crew is targeted by space pirates.

Full Description

The Verity crew is entrusted with their most valuable delivery yet: a one-in-a-billion geological specimen. Unfortunately, they're being stalked by a trio of space pirates in tiny ships. First appearance of Julian Goldstone.

V01.08 - "Metamorphosis 2: Fault Lines"

In a battle of wits against the pirates, the crew must rely on Julian's geological expertise and God's unpredictable powers to navigate a treacherous environment and protect their cargo.

Full Description

The crew and their guest Julian must outwit a trio of space pirates and successfully deliver a precious mineral formation to a research center.

V01.09 - "Embodied 1: Step By Step"

Galena experiences the physical world for the first time after getting a mechanical body, but her first steps are taken during a perilous away mission.

Full Description

Galena finally gets a mechanical body, and she joins the crew on an away mission to a space habitat.

V01.10 - "Embodied 2: Reach For The Sky"

Galena's new body is put to the ultimate test when the crew is attacked by gunslingers, forcing her to adapt to her new form in the heat of crisis.

Full Description

When gunslingers attack the Verity crew, Galena becomes familiar with how to use her new body.

V01.11 - "Two Left Feet"

While Victoria runs a series of stressful errands, Galena and God's self-appointed attempts to help with ship repairs goes horribly, comically wrong.

Full Description

The Verity docks at a space station and Victoria goes out on an errand. Galena and God try to impress her by performing internal ship repairs, but make everything worse than before. Meanwhile, Victoria is having a very stressful day. When she returns to the ship, she announces her departure from the scavenging job. With the rough state of the ship, Galena and God think she'll be angry, but Victoria is able to blow off steam by not only making several repairs, but also several upgrades to the Verity, and is grateful and energized by the experience.

V01.12 - "The Bottom Line"

An appointment on a bureaucratic fortress world tests the entire crew's patience and brings Victoria face-to-face with her outspoken ex-partner.

Full Description

Victoria brings the crew along for some errands on a bureaucratic fortress capital world. Galena and God learn to be more patient. First appearance of Casey McCoy and the planet Disco.

V01.13 - "Leave Of Absence"

The crew's attempt at a vacation on a resort planet is threatened by Victoria's inability to relax and the unwelcome reappearance of Deaton Swelicate.

Full Description

After their longest delivery, the crew takes a brief vacation on a beach resort planet. While Galena and God play with fashion, Victoria struggles to relax, especially when Deaton Swelicate shows up. First appearance of the planet Beila's World.

V01.14 - "Maps And Legends 1: The Compass"

On a grim industrial moon, the crew discovers a potential lead on Galena's past, but the journey to the specified coordinates is fraught with unexpected difficulties.

Full Description

On a wretched industry-scarred moon, God discovers a possible lead on information about Galena's past: a set of galactic coordinates. Getting there is more difficult than anticipated. First appearance of the moon Beila's Pet.

V01.15 - "Maps And Legends 2: Freezing Up"

Following their lead, the crew meets an eccentric mechanic on an isolated ice world, an encounter that forces Victoria to confront her own uncertain future.

Full Description

The crew meets an eccentric mechanic on an isolated icy world, as Victoria grapples with her own path in life. First appearance of Phoe and the moon Napeoneck.

V01.16 - "Maps And Legends 3: The Road Less Traveled"

To uncover the way forward, the crew must solve an enigmatic puzzle that may require looking at a familiar, mundane object in a new light.

Full Description

When the crew tries to solve a puzzle, Victoria realizes that her keychain may be the solution.

Theme Song
[verse 1]
With so many stars in the sky, how do you find your place?
How do you know which way to go in outer space?

[chorus]
Verity, I follow you
Verity
Verity, I need to know what's true

[verse 2]
With so many lives on the line, how do you take a stand?
How do you know which ones to give a helping hand?

[chorus]
Verity, I follow you
Verity
Verity, I need to know what's true

[bridge]
Growing a garden with a group of friends
And love in our lives will be never-ending
The stars shine through a crystal lens
Verity, I'm done pretending

[verse 3]
With so many stars in the sky, I think we can find a way
I think we can find starlight to bring a better day

[chorus/outro]
Verity, I follow you
Verity
Verity, I need to know what's true
Verity, I follow you
Verity
Verity, I need to know what's true
I need to know what's true
I wanna know what's true
An Incomplete History of Archipelago
~2030s - The Scattering:
In an ancient, cataclysmic event of unknown origin, humanity was inexplicably scattered from their home world to thousands of planets across the Archipelago galaxy. Memory of this event is almost entirely lost to history.
2348 - First Contact:
After centuries of isolated development, the first spacefaring human societies make contact with one another.
~2350 to 2717 - Era of Conflict:
Centuries of shifting alliances, warring states, and conquest ensue, including a "Gilded Century" of rapid technological development that crashes into the devastating "Long War."
2722 - Red Archipelago (RA) Founded:
A society with a collectivist social structure is formed, largely from former vassal colonies seeking independence.
2833 - Galactic Pact (GP) Founded:
A right-wing, capitalist-hegemony confederation forms in reaction to the growing influence of the RA.
2963 - The New Armistice:
An uneasy peace is established between the two major powers, with tense borders and Dual-Control Zones.
3003 - Victoria is Born:
Born in the highland region of the Lucy's Loop space habitat within the Galactic Pact.
3031 - The Story Begins:
Victoria Kowalski discovers the hidden ship, reactivates Galena, and they meet God the Rat, forming the crew of the Verity.

Petty's Pizzeria

A reluctant family is thrust into the contradictory world of business ownership when obligated to run a pizzeria in a fading strip mall.

Overview

For the Petty family, the dream of being your own boss smells suspiciously like burnt cheese and bounced checks. When a sweepstakes-gone-wrong makes this queer family of five the new owners of a failing pizzeria, they quickly realize that they aren't just taking on a new job, they're shouldering a whole new type of responsibility while simultaneously, unwillingly, crossing a class line.

With a thoughtfully balanced critically-empathetic perspective, Petty's Pizzeria subverts the typical valorization of the plucky, familial petite bourgeoisie. It's a satirical and socially-aware story that moves beyond simple workplace anxiety and adolescent squabbles to carefully examine the family's newfound contradictory position in society: the supposedly-noble struggle of fighting against the forces of larger capital, mixed with the uncomfortable, inherent privilege of owning property in a world of renters and wage-workers.

Weaving in philosophical threads from Marx to Camus through humorously realistic situations, the series follows their daily battle against competitor chains, presumptuous clientele, regulatory confusion, and a whole lot of teenage angst. It's a clever and comedic look at a motley family (plus their quirky, loyal friend) who always sticks together, even when their business seems doomed to fail.

The Petty Family

Meet the Family Members

Piper Petty (Age 47)

The de facto leader of the family, Piper has a big personality that fills the room. She's an outspoken people person who talks with her hands, her theatrical gestures telling a story all on their own. Haunted by a history of underbaked ventures, she's determined to make the pizzeria a definitive success, overcompensating by constantly pushing down her own doubts with a fast-paced, slightly loud barrage of motivational slogans. Though she tries not to be an autocrat, her fear of failure can make her micromanage. She leads the front of house and is the public face of the family's new life, often trying to drum up business in ways that embarrass everyone else.

Motivation:
To finally achieve a lasting success and prove to herself and her family that they can make it.
Likes:
A good 6-pack, a game of poker, hiking, sports.
Dislikes:
Showing weakness or doubt, admitting failure, silence.

Sam Petty (Age 44)

Piper's wife Sam is the weary but enduring heart of the kitchen. More introverted, practical, and deeply cynical, she's the handy, butchy, and reluctant head cook. Her humor is delivered with a dry, deadpan wit, often punctuated by a subtle eye-roll or a "samsplaining" mutter under her breath: a specific brand of unsolicited, pragmatic advice. Deeply nervous about their financial prospects, she craves the clear rules and predictable outcomes of the old video games she uses to escape the pizzeria's chaos. She's obsessed with cheese and finds a strange camaraderie singing kitchen duets with Charlie.

Motivation:
To maintain stability for her family and do her duty, even if she complains about it.
Likes:
Cheese, old video games, podcasts, quiet efficiency.
Dislikes:
Financial uncertainty, chaos, being the center of attention, Piper's "big ideas."

Robin Petty (Age 17)

The eldest teen, Robin is a shy, thoughtful, and analytical thinker who quietly calculates food costs on napkins and builds elaborate spreadsheets to track inventory that no one else uses. They often feel like an insecure outsider, envying the drive of their younger siblings while taking refuge in the logic of 90s/00s PC tech. A vegetarian whose picky eating is a source of constant, low-key conflict, they are uncomfortable in every part of the pizzeria: finding the kitchen too chaotic and the front of house too social. They yearn to find their own passion, to debug the flawed system of their life, and to finally display it without fearing the world's judgment.

Motivation:
To find their own passion and a place where they truly belong.
Likes:
Numbers and systems, vintage technology, quiet, cheese pizza.
Dislikes:
Being the center of attention, social pressure, most pizza toppings, unpredictability.

Eleanor "Ella" Petty (Age 15)

The middle child, Ella is a whirlwind of motion and the only one whole-heartedly thrilled about the pizzeria, seeing it as the launchpad for her future empire. Ambitious, optimistic, and a go-getter, she lights up a room with her fast-talking excitement. She channels her intense, hyper-specific interests, from spaceflight to ancient history, into the business, pitching "themed nights" and naming menu items in the conlang she's inventing. Though her naivete can be frustrating and often leads to her falling short of her own expectations, she's genuinely smart and eager to prove her potential as a chef, tycoon, or whatever obsession has her attention this week.

Motivation:
To become a professional chef or entrepreneur; to share her passions with the world.
Likes:
Learning new things, spaceflight, history, taking initiative, her own ideas.
Dislikes:
Apathy or lack of enthusiasm from others, being told "no."

Marty Petty (Age 13)

The youngest Petty, Marty is firmly unconventional, with a sharp, sardonic tongue and an edgy style somewhere vaguely between punk, emo, and goth. His reluctance toward the pizzeria is a shield for his awkwardness; he'd rather be seen as too cool for the job than as someone who might fail at it. He's a snarky server who fiercely protects a sketchbook of dark, intricate drawings he's secretly insecure about. He often insists on being called edgy nicknames such as "Maelstrom" or "Blade's Edge" and will clumsily apply a single page of philosophy he just read to customer service, creating profoundly awkward yet charming encounters.

Motivation:
To find his unique artistic voice and be seen as unconventional and deep.
Likes:
Sketching, philosophy, subversive aesthetics, being contrary.
Dislikes:
The pizzeria, conformity, being treated like a kid, his own perceived lack of talent.

Charlie (Age 49)

A warm, loyal, and authentic family friend from Piper's more wild 20s, Charlie brings some much-needed restaurant experience to the team. He's also neurotic, a perfectionist, and scatterbrained, armed with a surprising repository of hyper-specific, context-sensitive trivia: he knows the metallurgical properties of the pizza oven but not where he left his keys. For Charlie, the pizzeria provides a sense of purpose and daily routine that was missing from his solitary life. He relishes his role as a mentoring uncle to the teens and is often found siphoning wi-fi for mysterious creative projects on his laptop.

Motivation:
To be helpful and feel part of a family unit; to find a practical outlet for his chaotic knowledge.
Likes:
Singing duets in the kitchen, model trains, mentoring the kids, niche information.
Dislikes:
Vague questions, recalling information on command, being alone for too long.

Worldbuilding & Story

Supporting Characters
Katrina & Norm:
Middle-aged co-owners of Golden Age, the upscale wine and cheese bar. A "happy" couple who looks down upon the Petty family.
Madeline:
Piper's greatest confidante at Skyline Styles, the local salon.
Gary:
Sam's greatest confidante at Plateau Supply, the local hardware store.
Trish:
Marty's partner-in-crime, arcade buddy, and philosophical foil.
Izzy:
Ella's best friend and rival, a shrewd intellect and fashionista who frequents the Skyline Secondhand thrift store.
Lewis:
Robin's lowkey emo/nerd barista friend and eventual crush at The Nest cafe/bookstore. Eyeliner, simple piercings, musical talent.
Dom:
A multitalented and storied ex-convict who now runs a tattoo parlor in the plaza.
Casey:
Loan agent for the Pettys at Bankside FCU.
Natalie:
Straightforward and somewhat awkward health inspector.
Locations
Skyline Plaza

Skyline Plaza is a middling shopping center in the slowly fading northeastern district of the city of Sterling, on a plateau with a view of downtown's three meager high-rises and the expansive lake that borders the city. Built in the late 80s, in anticipation of an economic boom that never really played out. Its occupants include:

Northern Block

Skyline Secondhand:
A chaotic, eclectic thrift store smelling of dust and forgotten memories at the northwestern terminus of the shopping center. It's an endless treasure trove for Ella's hyperfixations and a source of many questionable fashion choices for the teen and decor choices for the pizzeria.
Unused Building (Unlocked):
A truly liminal space with flickering lights and stained carpets. It's the unofficial break room for the plaza's various underpaid workers, including the Petty teens, acting as a neutral ground for gossip and shared grievances away from the eyes of bosses or chattering customers.
The Nest:
A low-key café and bookstore that smells of burnt coffee and old paper. The staff is friendly, the wi-fi is free and fast, and the indie music is just a little too obscure. It serves as a sanctuary for local misunderstood teens and young adults; especially Robin, who tries to blend into the background there, but may end up catching the eye of a particular barista.
Petty's Pizzeria:
The family's new retro-90s style restaurant. Faded teal and purple decor, checkered floors, and a general feeling that it's been paused in time since 1997. It needs constant TLC to keep from actively falling apart; luckily, Sam has the maintenance skills to keep it functional.
Gamer Galaxy:
A long-struggling arcade kept afloat by birthday parties, with old game cabinets (many of them perpetually broken) and a handful of bowling lanes. This is Marty's preferred hideout for brooding with school friends and pondering the nature of life. Formerly known as Cosmo's Arcade before his abrupt disappearance in the late 2000s; locals say his ghost now haunts the property.
Golden Age:
An unusually upscale wine and cheese bar that feels alien to most of the rest of the plaza. The atmosphere is hushed, the lighting is dim, and the patrons look down on the "low-class" Pettys, as well as many of the other plaza inhabitants. Despite Piper's vigorous personal rivalry with the owners, Sam dreams of one day justifying a visit to indulge her repressed hedonism.

Eastern Block

Jade Cinema:
The oldest building in the plaza by several decades, a single-screen theater with faded velvet seats. It mostly shows second-run movies and hosts local stage productions, a monument to the neighborhood's supposedly more glorious past.
Skyline Styles:
A bustling salon filled with the smell of hairspray and the loud chatter of gossip. It's Piper's primary source of social interaction outside the family and her go-to spot to unwind and yap at her stylist friend.
Swelicate & Sons:
An offbeat and mysterious law firm with frosted glass windows. Not much is known about the legal staff, but they leave notes around the plaza to notify tenants of potential regulatory violations.
Free Dom Tattoos:
A clean but intimidating tattoo parlor where symphonic metal music blasts from behind the counter. Opened by the owner after he got out of prison, it's a symbol of some sort of reinvention in the stagnant plaza.
Unused Building (Locked):
A derelict space with boarded-up windows and peeling paint. It is a constant, grim reminder of potential failure and the plaza's slow decay.
Plateau Supply:
A clean, well-organized hardware store that smells of sawdust and metal. It's a sanctuary for Sam, who finds not only the tools she needs to keep the pizzeria functional, but also comfort in its order and friendly rapport with the gruff, knowledgeable staff.

Pad Sites / Outparcels

Better Basket:
A medium-sized local grocery chain with harsh fluorescent lighting and prices that are just a bit too high, making it a source of both emergency ingredients and financial stress for the family in lieu of them finalizing a more sustainable wholesale deal.
Fossomé:
A greasy gas station with a tiny, cluttered convenience booth and a perennially-mispronounced name. It's where Marty scours the ground for discarded cigarette butts to pretend to smoke, part of his carefully constructed edgy persona.
Bankside FCU:
A sterile and quiet credit union that serves the Petty family. The smell of clean carpets and the polite, firm demeanor of the tellers make it a place where the family's financial precarity feels most real.
Unused Building (Fast Food):
A weathered, empty building near the road with a peeling, forgotten logo. Its ghost-like presence inspires a constant fear of new, more competent competition arriving.
Other Locations
Plateau Secondary School:
A combined middle and high school that the Pettys attend, located between and south of the walking route between the family's apartment and the pizzeria.
Fielder Park:
A medicore park across the road from the Plaza.
Fielder Park Branch Library:
At the south end of Fielder Park.
Season 1 Story Guide
PP01.01 - "Congratulations!"

The daily life of the Petty family is a study in quiet desperation, with Piper bouncing between gig-economy jobs and Sam holding their cramped apartment together. Their routine is shattered when Piper wins a business in a sweepstakes she had forgotten she even entered, and her infectious excitement briefly convinces the family their luck has turned. Their fragile hope begins to melt within a sterile office where they learn the business comes with the previous owner's overwhelming, non-negotiable debt, and completely evaporates upon seeing their prize: a filthy, failing pizzeria.

Full Description

Act I:

The screen is black. We hear the distant, muffled sound of a teacher's voice, slowly fading into clarity with a single name: "...Ella... Ella... Eleanor!"

The image of a teenage girl's wide-eyed face snaps into focus. We are in a classroom. ELLA PETTY (15), a whirlwind of ambitious energy, has been lost in thought. She snaps to attention with a sudden "Oh, right!" and practically scampers to the front of the classroom, proceeding to launch into an enthusiastic presentation on her interpretation of the myth of Icarus. Her central thesis is a potent one: Icarus's story isn't a simple punishment for hubris. His ambition was pure, she argues; the real tragedy was a fundamental failure of his materials. Wax and feathers were never going to be enough to reach the sun.

Mid sentence, the episode then cuts to brief but telling glimpses of her siblings' school day. ROBIN (17), thoughtful and anxious, is seen meekly agreeing to take on the bulk of the work for a group project over the weekend, their paper already covered in writing while their classmates' are nearly blank. Their shoulders are already slumped with unearned responsibility. Elsewhere, MARTY (13) is holding court with a small group of friends, including his acquaintance TRISH. He is trying out a new, edgy nickname, "Blade," on account of the fact that he's so, uh, sharp, leading Trish to playfully puncture this carefully constructed persona by calling him "cheddar," catching him off guard.

After school, the three Petty siblings walk down the block, sharing their opinions on Ella's thesis; Robin is thoughtful and supportive, if somewhat unengaged, simply calling it a neat perspective, while Marty scoffs at the absurdity of having so much ambition but making such an obviously foolish choice of construction materials. They then wait at a familiar street corner. After a few minutes, PIPER (47), their mother, wheels up on her bicycle, breathless and apologetic, an insulated food delivery bag strapped to her bike. She was delayed completing a gig for a food-delivery app: a two-dollar tip for 5 tubs of artisanal miso, with her exclaiming, "And they say generosity is dead!" The scene makes their reality clear: they are a family without a car, living within walking distance of the school. Marty, eyes glued to his phone, mumbles "Yeah, whatever, artisans suck... can we go home already?" Robin hugs Piper and asks if she's eaten enough. Ella, or "El-bow" as Piper calls her, is eager to share the positive reception she believes her presentation got. On the short walk home, Piper's bright, upbeat persona shines as she engages with her quirky kids, a beacon of optimism in their precarious world.

They arrive at their cramped apartment. Inside, SAM (44) is on the floor, mid-repair on a malfunctioning kitchen appliance, a testament to her role as the family's pragmatic problem-solver. She was trying to prep dinner but was delayed by the breakdown. As she apologizes, Ella cheerfully offers to pick up the slack. Marty announces his new preferred name for the day, and the family respectfully obliges without missing a beat. Piper walks over to Sam, leans down, and gives her a quick, weary but affectionate kiss, a quiet confirmation of their partnership. The family settles into their afternoon routine, a moment of fragile, everyday normalcy.

Act II:

Later that night, the family is co-existing in their small living/dining area, eating dinner at staggered times and doing their own things. The TV is on, playing a documentary about prohibition and bootleggers. Ella's nose is in a textbook. The scene has a warm, lived-in feel. Robin has just finished fixing a software bug on the family's sluggish, ten-year-old desktop computer. Sam looks over from the couch, "About time, Robs. Your food's probably cold by now... thanks, though."

The moment Robin gets up, Marty slides into the chair. He's browsing aimlessly, attention divided between a dozen tabs, when a notification pops up on the screen: an email with the subject line, "Congratulations!". Unable to resist, Marty snoops, clicking it open. He reads for a moment, his cynical expression shifting to one of genuine confusion. He calls out, "Hey, uh, mom, did you... win something?" Piper scoffs and tells him that spam isn't real, honey, and don't snoop! She rushes over to the PC.

Piper's eyes meet the body text of the email, and she suddenly realizes the reality of the situation. Piper entered a very real sweepstakes months ago and had completely forgotten until this moment. She has, according to the email, just become the new owner of her "very own pizzeria in bustling Skyline Plaza!" The news ripples through the room. Piper's reaction is pure, explosive excitement; Ella's is the same. The rest of the family is a flurry of disbelief and cautious questions, nearly talking over each other.

Later that night, as the house settles, the reality begins to sink in. Ella is in her room, buzzing with excitement as she brags to a friend, IZZY, over video call. Piper peeks in, telling her not to stay up too late; they have to go see their new business in the morning.

In their bedroom, the mood is more subdued. Sam voices her deep-seated anxiety to Piper, acknowledging that while she believes in their family, this sounds too good to be true and they could be in way over their heads. To de-stress, she puts on a podcast about small business failures and flips open her old handheld game system. Piper pauses, lets Sam's words sink in, and her own performative optimism wavers. Acknowledging the wisdom in Sam's caution, she picks up her phone and calls CHARLIE (49), a longtime friend with restaurant experience. She tells him the news and asks if he can meet them at the pizzeria tomorrow to offer his advice and expertise, giving him the address. The lights visible through their bedroom window flick off.

Act III:

The next morning, the family walks to Skyline Plaza. The 20-minute route takes them past the kids' school, establishing the path they will soon take every day, the kids splitting off for school, the adults continuing on to work. Today is Saturday, though, and they're all on their way to see their new prize.

Their first stop is not the pizzeria, but the sterile office of Bankside FCU, located in an outparcel of the Plaza. They meet with CASEY, their designated agent, to get the keys and information. It is here that the dream is turned on its head. Casey explains, with straightforward corporate politeness, that they have "won" the obligation to assume the previous owner's LLC, which includes all assets and, crucially, all liabilities. He slides the loan document across the table. They now own, beyond the business itself, a massive, non-negotiable debt. Casey reassures them with a chillingly detached line, "Don't worry, this was all communicated when you entered the sweepstakes."

The mood plummets. Marty snorts at the dramatic irony. Robin, panicked, starts firing off a flurry of clarifying financial questions. Sam just shakes her head and repeats, "no... oh, no no no..." under her breath. Piper and Ella desperately try to keep spirits up, their optimism now a shield; Piper's is performative, Ella's is naive. "Well... we own a business now!" Piper declares, her voice a little too loud. "We'll just... run it to make the money, right? It's the weekend, we can get started right away!"

Casey nods and hands them the keys. As they walk across the parking lot, we get glimpses of a few other plaza businesses: a tattoo parlor, an arcade, a cafe... but some empty, boarded-up lots as well. They arrive at their destination. There is no sign above the entrance, only a faded, ghostly outline where the words "Plateau Pizza" used to be. Piper unlocks the door, a brave smile plastered on her face.

The family steps into a scene of dilapidated horror. They walk through the ruin in a stunned, wordless procession. Marty, a documentarian of decay, takes pictures with his phone. Robin, witnessing cobwebs and filth, instinctively pulls their hoodie strings tight. Sam stares in awe at the sheer disrepair of the kitchen hardware. Ella finds the light switch; the lights flicker violently before settling into a dull, sickly yellow glow.

The silence is absolute and heavy. Piper's smile has slowly faded into an uncharacteristically straight face.

Suddenly, the front door bursts open. It's Charlie, arriving full of energy. Spotting the family, he exclaims, "Piper! It's been a while! And kids, it's great to..." He stops short, his cheerful momentum dying as he finally takes in the state of the room. He looks around, his jaw slack. He turns back to the silent, shell-shocked family.

"... damn, guys, what a mess."

[END OF EPISODE]

PP01.02 - "Pilot 2"

Reeling from the shock, Piper is determined to turn the pizzeria into a success story. A practical Sam heads for supplies at the local hardware store, where she meets the no-nonsense Gary, but her attempts to fix the dilapidated pizzeria lead to an explosive outburst of resentment at Piper's impulsiveness. While the teens grapple with their strange new public identity at school, Charlie and a stressed Sam move from initial friction to a hard-won collaboration, successfully repairing the main oven and bonding over vintage pop rock.

PP01.03 - "Pilot 3"

With their first massive loan payment looming, the family forces the pizzeria's doors open, ready or not. The grand opening is a cascade of escalating comedic failures, from Sam's battle with the ancient oven to Marty's edgy waiter persona that alarms patrons. The day hits its disastrous low point when their snobby plaza neighbors Katrina and Norm leave in disgust, but as the family sits defeated, Robin makes a stunning discovery: they made a profit of $52.50, a tiny but tangible spark of possibility.

PP01.04 - "Regulars and Regulations"

The Pettys experience their first flicker of pride when a young couple becomes their first-ever regulars, a small sign they might be doing something right. Their hope is shattered by the arrival of Natalie, a stoic health inspector whose methodical inspection uncovers a litany of severe violations. Just as she prepares to write her final, damning report, the sight of the happy couple triggers a poignant memory, causing her professional resolve to waver. She grants them a strict, one-time-only four-week grace period, leaving them with an overwhelming but concrete mission for survival.

PP01.05 - "Of Mice and Menus"

In the wake of Natalie's ultimatum, Robin tries to impose digital order on the pizzeria's chaos by creating a complex, profit-optimizing spreadsheet. Their logical plans clash with messy reality when a single mouse is discovered, sending the rest of the family on a chaotic, slapstick hunt. Frustrated by the unpredictability, Robin escapes to a local cafe where watching a calm barista named Lewis handle a rush inspires a key insight. They realize their plans must be flexible enough to account for the messy, human world.

PP01.06 - "Slice of Afterlife"

Feeling the weight of his family's stress, Marty enlists his acquaintance Trish to help him get fired through a campaign of calculated teenage antics. At the same time, a desperate Piper attempts to drum up business with a series of increasingly embarrassing marketing ploys. Marty's efforts lead them to a late-night ghost hunt where a moment of genuine fear cracks his edgy facade, allowing him to show Trish his secret sketchbook. Both fail in their goals, but Marty's vulnerability earns him a validating friendship that encourages him to make the most of his situation.

PP01.07 - "Cooking the Books 1: Poker Face"

With the four-week deadline looming, a desperate Piper secretly begins attending a high-stakes poker game, chasing a quick win to keep the family afloat. Her late nights and secretive behavior create a palpable tension with a suspicious Sam. Meanwhile, a competitive bake sale between Ella and her rival Izzy provides a low-stakes lesson in risk that Piper is tragically ignoring. Fueled by a significant win, Piper doubles down on her dangerous secret, setting a course for disaster.

PP01.08 - "Cooking the Books 2: High Stakes"

Following Piper's suspicious behavior, Sam implements a painfully strict budget that puts the entire family on edge. The simmering resentment builds until Sam discovers a financial discrepancy, leading her to uncover the devastating truth about Piper's significant poker losses. The discovery ignites a raw confrontation about trust, fear, and the recklessness of Piper's secret. In the aftermath, Sam takes full, undeniable control of all finances, forcing Piper into accountability, and encouraging her to play to her strengths as a people-person.

PP01.09 - "Lucky Break 1: Stray Thoughts"

In the tense aftermath of the family's financial crisis, Charlie's neurotic energy finds a new focus: a mysterious black cat that only he seems to see. His attempts to prove its existence are dismissed by the preoccupied family, leaving him feeling isolated in his one-man mystery. His conflict with his upscale neighbors escalates when they complain about the food he leaves out for his "imaginary vermin." Feeling doubted by everyone, Charlie invests in a camera, determined to capture proof and reclaim his sanity.

PP01.10 - "Lucky Break 2: Good Catch"

The episode opens with Charlie's triumphant vindication as his camera footage reveals the cat is real. His victory is short-lived when the feline darts into the pizzeria, sparking a chaotic, plaza-wide chase just before the dinner rush. The entire family is drawn into the slapstick pursuit, involving other plaza tenants in the mayhem. United in their frantic effort, they finally secure the elusive feline, adopting him and naming him Lucky.

PP01.11 - "Imminent Critique"

Annoyed by the Pettys, Katrina and Norm secretly arrange for a visit from a food critic, hoping a devastating review will sink them. When the family learns of the upcoming visit, an ecstatic Ella goes into overdrive attempting to create a "gourmet" experience that fails spectacularly in front of her rival, Izzy. After her grand plans fall apart, a dejected Ella is inspired by a simple family meal to create the "Petty Pie." This unique and authentic dish ultimately wins over the critic, unknowingly thwarting her rivals' plot.

PP01.12 - "Sorry Charlie"

After the teens uncover a faded photograph of a much younger Piper and Charlie in an edgy punk band, Charlie is prompted to tell them stories of their wilder days. Through vivid flashbacks, the episode explores his deep-seated loyalty to Piper and reveals their band's failure was ultimately due to a lack of resources and stability. In the present, this history provides a poignant contrast as Charlie and Sam work together to perfect a new sauce. Their collaboration solidifies their bond as the pizzeria's pragmatic, cynical heart.

PP01.13 - "On Thin Ice"

Natalie returns for the final, nerve-wracking health inspection on a stormy evening, her demeanor as stoic as ever. A sudden blizzard knocks out the power, trapping her inside the pizzeria overnight with the entire Petty family. Stripped of her official role, Natalie is forced to interact with them on a human level, witnessing their chaotic but undeniable dedication up close, and prompting her to offer helpful advice on adhering to code. Her icy exterior finally melts when she bonds with Lucky the cat, leading her to pass them the next morning.

PP01.14 - "Finale 1"

Riding high from their victory over the health inspection, the family's celebration is cut short by a terrifying certified letter from the bank. Robin opens it to reveal a massive, lump-sum balloon payment on their inherited loan is due in just 30 days. A subsequent, desperate meeting with their loan agent, Casey, devolves into a masterclass in comedic failure as each family member's attempt to negotiate only makes things worse. The episode ends with the crushing realization that the terms are non-negotiable, leaving them completely on their own.

PP01.15 - "Finale 2"

Facing imminent financial collapse, the family identifies a single, high-risk opportunity: landing a massive catering contract for a local tech company. The episode follows their frantic, last-ditch effort to create a professional-looking pitch under immense pressure, showcasing them finally working as a cohesive unit. Robin builds the cost analysis, Ella designs the menu, and Piper and Sam rehearse the sales pitch. The episode climaxes with the tense presentation, where their genuine, messy dynamic and the Petty Pie somehow win over the skeptical clients.

PP01.16 - "Finale 3"

The entire episode is a grueling 36-hour shift as the family pulls an all-nighter to fulfill the impossible catering order, facing a relentless series of escalating crises. Pushed to their limits, they find moments of unexpected unity and dark humor before a frantic delivery and a race to the bank. After making the payment, their loan agent presents them with a choice: sell and walk away, or accept a new loan to continue building their asset. The family stands in the silent pizzeria, and without a word, realizes the very real privilege granted by their ownership, making their choice to stay: no longer victims, but proprietors.

Lopscotch

Six rabbit friends are cast into a surreal landscape to transform their world via an intricate game that was derailed long ago.

Overview

In a world where Rabbitkind lives in stagnant, airborne cities high above the dangerous, unpredictable expanse of the Blur, six friends are just looking for an escape. They find it in a pre-release test of Symmetry Break, a mysterious augmented reality game that promises an adventure unlike any other. But the moment they finish their personality tests and log in, the game becomes terrifyingly real.

Transported into the Blur, they discover that their new reality is governed by the game's intricate rules overlaid on a surreal, ever-shifting landscape. They are no longer just players, but unwilling participants in an ancient process to transform the world, a process that was left unfinished long ago. To survive, they must learn to grasp their potentials, face their contradictions, and reckon with a system that may have been rigged from the start, all while being hunted by the enigmatic force that might have sabotaged everything.

Lopscotch is a blend of heartfelt and heartbreaking character moments, tense philosophically-charged action, and a plentiful dose of absurd and overcomplicated ludic-ontological mechanics. Inspired by classic webcomics, video games, and internet culture, it's a unique story about friendship, change, and what happens when the only way out is to win, but the only way to win is to break things.

The Lopscotch 6

Meet the Lopscotch 6

Felix (he/him)

The wild card of the group. He's spontaneous, impulsive, and doesn't always think things through, but he has a certain charisma and optimism that makes him hard to dislike. His carefree nature and love for cheese define much of his character, and his chaotic behavior often leads to unexpected outcomes. His biggest strengths are his creativity, resourcefulness, and ability to keep things lighthearted, even when the situation is tense. However, his lack of foresight and tendency to act before thinking can create problems for himself and others. Felix has a deep-seated resistance to anything that feels boring or predictable; he thrives in chaos and has a natural gift for turning mishaps into new opportunities. His Telenet handle is CHZ360, and his text color is ruby red.

Edwin (he/him)

A thinker, the intellectual of the group. Sarcastic, cynical, and highly analytical, he enjoys solving puzzles and is constantly seeking deeper meaning in everything he encounters. Unlike Felix, he approaches life with caution and logic, often overthinking situations. Though emotionally distant, Edwin is deeply curious and believes in finding answers for everything. However, his skepticism makes him hard to impress, and he often dismisses things that seem too 'easy' or unexamined. Edwin struggles to form emotional connections, preferring intellectual engagement over personal relationships. However, his emotional reserve doesn't mean he doesn't care, he just expresses it in subtle, logical ways. His Telenet handle is WHY247, and his text color is citrine yellow.

Doris (she/her)

The planner, the organizer of the group. Highly responsible, nurturing, and somewhat perfectionistic, Doris takes on the task of keeping things in order, both in the group's affairs and their own life. She's always the first to step in when something needs to be done, but the pressure of perfectionism often leads to internal stress. Doris struggles to accept that not everything can be planned or controlled, and while she provides stability and structure to the group, she often feels burdened by the weight of responsibility. She wishes she could embrace the chaos Felix seems to thrive in, but her need for control often prevents it. Deep down, Doris wants to relax and let go of her rigid structure, but she fears losing control and becoming overwhelmed by life's unpredictability. Her Telenet handle is ORZ808, and her text color is emerald green.

Casey (they/them)

The heart of the group, emotionally intelligent and always seeking to connect on a deeper level. They're the idealist who believes in the best of people, often trying to smooth over conflict and bring balance to the group dynamic. As the emotional glue, Casey plays the role of mediator, offering support and comfort when needed. However, they're also naïve, often idealizing situations or people and finding it difficult to accept that not everything can be fixed with optimism. While Casey may struggle with the practicalities of life, their emotional insight is invaluable to the group, offering a grounding and supportive presence. Their Telenet handle is TRU143, and their text color is sapphire blue.

Blake (they/them)

The group's quiet protector. They're stoic and brooding, preferring to observe and act when necessary rather than getting caught up in emotional displays. While others may be emotionally expressive, Blake is more reserved and prefers to handle matters privately, often through creative outlets like drawing or painting. Despite their reserved nature, Blake is deeply reliable and always there when someone needs them, especially in a crisis. Their quiet, protective attitude often keeps the group grounded when things get overwhelming. They have a deep well of emotions but struggle to express them outwardly, often hiding their vulnerability behind their tough exterior. Blake feels more at ease when they're helping others, but they often feel isolated due to their inability to share their own emotions. Their Telenet handle is BAD777, and their text color is amethyst purple.

Alana (she/her)

Enigmatic and enjoys playing the role of the puzzle master. Aloof and cryptic, she rarely provides direct answers and prefers to let others figure things out on their own. She's often seen as being a little distant or even unhelpful, but this is just part of her personality: she likes keeping things hidden. Though Alana may appear aloof or even frustrating at times, she isn't malicious. She enjoys keeping people on their toes and doesn't mind letting the world remain a mystery. Alana often operates by her own logic, which may seem baffling to others. She has an innate talent for seeing things from an unconventional angle, which can be both helpful and frustrating to the rest of the group. Her Telenet handle is BUG404, and her text color is hematite grey.

Worldbuilding & Story

Symmetry Break

Symmetry Break

Symmetry Break is a transformative process designed to evolve the world from a primitive state into a more complex and developed form. It is a process to turn the world into a more complex, evolved form by "re-mixing" various components in new ways, eliminating uniformities in favor of new, unique manifestations. This also resolves built-up immanent tensions, releasing excess energy and allowing the world to settle into a more stable state. Players are the "quanta" of six fundamental values, and through their actions in the game, they channel these principles to reshape reality. The "game" component is incredibly intricate, expected to take several years, with a vast quantity of goals to complete to fine-tune the parameters that will determine the behavior of the new world. Quests and objectives cover every possible activity, combining elements of action RPGs, survival games, mystery dungeon roguelikes, strategic simulations, and casual community-builders.

Various semi-stable "bubble" locations will come into being to serve the game's purposes. Players must venture into dangerous areas to find resources, expand their safe zones, establish communities of robotic folk, and even brave the deep, ever-changing Blur itself. Most objects can be "catalogued," which permanently etches their form into the fabric of the world, allowing them to exist outside their bubble of origin and be reproduced. This is how the uncertainty of the Blur is gradually turned into a new, stable reality.

Below the ground, within the center of the Blur-enshrouded planet, there is a vast hollow space with a central ball of light and a handful of orbiting structures. Eventually, the players' bubbles become large enough to allow construction of a dungeon-tower that descends underground through this empty, chaotic space. For an incredible and challenging 10,000 floors, the tower extends downward until it reaches near the glowing inner core: the final destination for all Symmetry Break players. Throughout this process, players will become the very embodiment of their assigned Values, operating as the fundamental forces that govern the behavior of the new state of the world that they are approaching.

The 6 Values

SWERVE: The force of change, spontaneity, and divergence.
VERITY: The force of truth, clarity, and revelation.
DESIGN: The force of intention, structure, and purpose.
BRIDGE: The force of connection, transition, and unification.
SHIELD: The force of protection, stability, and integrity.
ENIGMA: The force of mystery, potential, and the unknown.

The 6 Titles & Pairings

As players progress through Symmetry Break, their actions and how they utilize their core Value cause them to align with one of six Titles. These titles reflect their style of play and create a unique synergy with their Value.

Felix (Swerve) – The Alchemist
Felix's spontaneous nature (Swerve) is channeled through the transformative lens of the Alchemist. He doesn't just spark change; he actively reshapes chaos into something new and unanticipated. He is an Alchemist of Swerve because he learns to deftly transform unexpected happenings into new, often beneficial outcomes.
Edwin (Verity) – The Tactician
Edwin's search for clarity (Verity) is applied through the pragmatic role of the Tactician. Beyond merely uncovering the truth, he uses it to calculate the best possible outcomes and engineer plans. He is a Tactician of Verity because he learns to deftly exploit specific truths for thoughtful, useful reasons in specific contexts.
Doris (Design) – The Reckoner
Doris's need for structure (Design) is tempered by the careful approach of the Reckoner. She weighs capabilities and risks, ensuring that her systems are stable, measured, and sustainable. She is a Reckoner of Design because she learns to deftly balance the application of order to construct and maintain systems, avoiding collapse.
Casey (Bridge) – The Sage
Casey's gift for connection (Bridge) is elevated by the wisdom of the Sage. They know when to push for deeper unity and when to step back and reflect, offering not just comfort but profound insights. They are the Sage of Bridge because they learn to deftly comprehend the bonds between people and things, guiding others to thoughtful action.
Blake (Shield) – The Nomad
Blake's protective nature (Shield) is expressed through the adaptability of the Nomad. They aren't a static wall; they are a flexible defender, constantly moving and adjusting to safeguard the group. They are the Nomad of Shield because they learn to deftly explore and fluidly move between various methods of defense and individualization.
Alana (Enigma) – The Herald
Alana's cryptic nature (Enigma) is weaponized by the inspiring role of the Herald. She doesn't just dwell in mystery; she uses it to lead others toward discovery, posing riddles that challenge the group to grow. She is the Herald of Enigma because she learns to deftly distribute the concepts of mystery, puzzles, and confusion to influence others.
Lore

Sabotage and the Blur

The world of Lopscotch was not always a dangerous, shifting landscape. Originally, Rabbitkind lived in a stable state and initiated the first Symmetry Break to evolve their world. However, the process was sabotaged at the last moment by one of the original six players, an event known as the "Anomaly." This betrayal halted the transformation, leaving the world in an anomalous, in-between state—the Blur—where reality is unstable and surreal.

The final surviving teammates from that first game sacrificed themselves to create floating cities, the Havens, protecting Rabbitkind from the perilous world below. The saboteur remained in the Blur, becoming an enigmatic force known as the "Scotch." The Scotch actively resists any new attempt to complete Symmetry Break, acting as a "doorstop" to prevent change and preserve the world's broken state. For centuries, hundreds of new teams have been sent into the Blur to try to complete the game, only to be stopped by this mysterious antagonist. It is said that in all that time, only three players from a single team ever managed to survive their encounter with the Scotch.

As the latest cohort of Symmetry Break players, the Lopscotch 6 are yet another in this long line of seemingly-doomed teams. They are tasked with not only completing the incredibly meticulous gameplay, but also avoiding or thwarting the Scotch once and for all. Will they be able to lop off the scotch and finally complete the transformation of their world?

Teasers & Excerpts

Chapter 1 Teaser

[Chapter 1, shortly after the story begins, long before any knowledge of Symmetry Break, the Scotch, or what's in the Blur]
~ Check your Telenet messages.
{Felix viewing bulky monitor above typewriter}
You already know who those messages are from.
Without fail, Casey has sent you a good morning message at 10:00 a.m. sharp, every day, for 1312 days. Today will be day 1313. The novelty of the act has long since worn off, rendering it, at least from your perspective, more of a routine, or a fact of nature as reliable as a sunrise or the 4.24-year comet. Sometimes you wonder if they feel burdened by the pattern the two of you have normalized.
Regardless, you appreciate it. Casey is your best friend.
~ (good morning casey!)
{Felix viewing monitor, inset bubble shows message list on monitor screen, with new message from ORZ808)
Oh, it's not Casey. That's very weird. Should you be worried?
You space out for a few seconds before returning your focus to the unread message you do have.
~ What does it say?
{view from outside window looking in at Felix at monitor}
netlog // xxxx
[unread]
ORZ808: Is Casey talking to you right now???
ORZ808: Are you up yet?
ORZ808: Why do you always sleep in so late?????
ORZ808: Please get up soon.
CHZ360: no i wasnt up. casey didnt message me this morning at all
CHZ360: whats going on?
CHZ360: dorzzz
CHZ360: ??
~ (what the heck)
{Felix pacing looking distressed}
Doris isn't messaging back. Her last messages were from about three hours ago. What could be happening?
You feel something in your chest. A /tinge/. You're nervous, but you're going to do your best to not assume the worst. Right?
Right. Who are you to stress about a change in routine? You're veritably designed to be subject to surprise and survive. Nay, thrive. You'll just get on with your morning and wait for Doris to respond.
~ And you'll message Casey, of course. Play it cool.
{Felix typing at monitor}
netlog // xxxx
CHZ360: hi case good morning!!
CHZ360: it's okay that you didn't message me first today
CHZ360: you know i love it but there's never any pressure or anything
CHZ360: but anyway dorz said something to me this morning that sounded kind of weird and im just wondering if everythings okay with you
CHZ360: talk to you soon i hope!
~ (i hope)
{closeup of Casey's handle, TRU143}
I hope so too. In the meantime, it's time to really start your day.
~ Good morning.
{musical sequence showing glimpses of the view from the window and a song with Felix's motif, ending with a full-body shot of Felix looking in the mirror}
~ Analyze yourself.
{far shot of Felix in his room}
You're FELIX. A mid-20s whirlwind of chaos, charm, and creativity, living in the city like everyone else. You're the type of rabbit who thrives on spontaneity and avoids routine like the plague—except when it comes to cheese. Your room is a chaotic shrine to your interests: a mini fridge stuffed with dairy, half-finished craft projects strewn across every surface, and posters of obscure bands whose names you sometimes forget.
You've never been one to take life too seriously, preferring to live in the moment and see where the current takes you. That's not to say you're irresponsible—you're resourceful when it counts and surprisingly good at turning small ideas into big solutions. But you have a tendency to procrastinate, and the clutter around you feels like an extension of your mind: messy, creative, and alive.
You're not a morning person, which is why it's not actually the morning. You're out of bed at a healthy 2 p.m. today. Congratulations!
~ Reward yourself with something out of that mini fridge.
{close-up of open mini fridge filled with cheese blocks and wedges}
What else could it be? This is your bedroom cheese stash. I count 7 varieties currently in stock. An auspicious sign.
~ (what? okay im gonna eat this now)
{close-up of Felix sloppily gobbling cheese}
You grab whatever's at the front and chow down.
~ Take in the scenery.
{wide view of far side of room}
While the proteins swirl around your mouth, you gaze across the vista of your room, admiring your diminutive personal kingdom in serene silence (not counting the obnoxious lip smacking here).
~ Focus on the table with colorful stuff spilled everywhere.
{close-up of table with half-filled jars and colorful spills}
It wasn't totally obvious that this was wax.
This is a half-finished candle making experiment. You'll get around to pouring the rest of them soon enough. It's only been 4 days since the last time you touched it!
It'll be nice to send a candle to each of your friends. You tried to match the scents to their personalities so thoughtfully.
~ (they smell good enough to eat but i won't do that i promise)
{view of other far corner of the room, near the window}
I trust you.
With the particular wax scents blending with the taste of cheese to create an interesting new sensory experience, you turn your gaze to the other side of the room.
~ Focus on the posters beside the window.
{interactive panel with three clickable posters with audio clips}
Your taste in music is very unique. One can't deny that these acts have a lot of personality! As you chomp down on your last few bites of cheese, you squint your eyes and imagine some of your favorite tunes.
~ (i cant actually finish this block right now)
{Felix holding the piece of cheese with swirly eyes}
Well that makes sense, it was a big block. An infinite appetite does not negate a finite stomach. You should just put it away for later today.
~ Put it in your inventory.
{mostly-eaten cheese is shown to be added to Felix's inventory}
This is exactly why you use an INVENTORY MODULE with refrigeratory capabilities. You can leave stuff in there for weeks without worrying about it spoiling. This cheese will make a great snack in a few hours. In the meantime…
~ [DING!]
{small bell on monitor/typewriter shakes and rings}
In the meantime, you'll check that new Telenet message you just received! You expect it to be Casey or Doris, of course. It's honestly wild how much you miss Casey, but I'm sure you'll play it cool.
~ Who's on the line?
{close-up of monitor showing the username BAD777 and a new message icon}
Not Casey, not Doris.
This is unusual. Blake isn't prone to message you out of the blue unless they know you need help. The tinge in your chest returns and grows in severity by a non-trivial amount. You tried to brush it off, but something really feels wrong today.
[to be continued...]

Conversation Teaser

[after all players have entered the Blur and some have established a fledgling base of operations in Casey's major bubble, which is pirate-themed. this is the first time Felix ever meets Casey and Edwin in person]
FELIX: hey!
CASEY: ...
CASEY: ... Felix?
FELIX: casey!
CASEY: !!!
[they run to each other and hug, spinning and hopping around]
FELIX: CASE!! i cant believe its actually you
CASEY: i always hoped this day would come, since long before we came here.
FELIX: me too!!
FELIX: ...
FELIX: hey case
CASEY: yes?
FELIX: good morning!!
[casey beams]
CASEY: !!!
EDWIN: *cough cough*
[Edwin stands meters behind, looking happy but a bit awkward]
CASEY: this is Edwin of course!
FELIX: ED!! RIGHT!! its awesome to see you too
FELIX: wow you werent lying you are so short dude
EDWIN: ??? Why would I lie about that?
CASEY: guys, we need to get back to the pirate bubble before nightfall. last i checked with Doris, we have about 3 hours before things get... difficult on the ocean.
CASEY: and that was an hour ago too so we need to go now. you can just follow us, Felix.
FELIX: im so stoked to see your cool pirate base
EDWIN: It is not very cool. Trust me.
CASEY: it's cool for what it is, but we still have some work to do.
CASEY: it'll be great to have your help, Felix!
FELIX: ^_^
[they get on their way]

Telenet Log Teaser

[a decent way into the game, when values have been firmly discovered but titles are only beginning to be able to be predicted, and players are deep in experiencing how they naturally interact with their values during the game challenges]
BUG404: you all really aren't getting the hints?
BUG404: i mean is it that hard to see why i might feel like the odd one out here?
BUG4G4: like. truth. structure. protection.
BUG404: and initiative and friendship or whatever? these are important.
BUG404: and then my value? literally just "being confusing" and annoying.
WHY247: I don't believe that's what Enigma is about, Alana. It is a reflection of potential, no?
BUG404: it is. it's just about being a weirdo that nobody actually understands and honestly you don't even know why you have to act like this. that's it! weirdo stuff.
TRU143: even if that's how you frame it... it wouldn't be part of 

all this if it wasn't vital.
TRU143: to the game and the transformation and the world we're trying to create.
TRU143: you wouldn't be here if you weren't vital to us. <3
BAD777: yeah
CHZ360: thats a great way to think about it! and i feel the same about my value sometimes too
CHZ360: like my thing is just being impulsive lol it doesnt seem awesome next to ed or dorz and stuff
CHZ360: but hey its me and i like it and i clearly have a place here
ORZ808: Yes, I've been grateful for your help, Felix. Surprisingly helpful help. It's clear to me that our differences become strengths when working in concert.
ORZ808: We're all grateful for you too, Alana. We're glad you're here.
BAD777: we really are
BUG404: ugh. that's sweet of you all.
BUG404: but i need some time to think now.
BUG404: thank you.
- BUG404 has gone offline -
TRU143: take as much time as... oh, goodbye!
CHZ360: lol
CHZ360: i hope she's okay
WHY247: As do I. Casey, let's both check on her in an hour or so.
WHY247: Meanwhile, shall we get back to working out this geometry puzzle?
BAD777: alright
ORZ808: Sounds like a plan. I might have some insights I can share.
[Edwin, Blake, and Doris continue to discuss the puzzle, while Casey and Felix each go off on their own]

Captiotia

Animated waving flag of the Captiot Commonwealth

The Captiot Commonwealth, or "Captiotia," is an island-bound socialist society with a unique culture and fascinating historical trajectory. Emerging from revolutionary struggle, it is widely regarded as successful and prosperous, embodying its founding motto: "All for One, One for All." While not a utopia, it exemplifies a unified society committed to communist progress, scientific principles, and the common good.
The demonym is Captiot: (/kæpti'oʊ/ cap-tee-OH); Captiotia: (/kæpti'oʊʃə/ cap-tee-OH-shuh)

History

Captiotia's present is the result of a long and often tumultuous history, from its ancient origins to the social revolution that reshaped every aspect of society.

Captiot History

Ancient & Pre-Revolutionary Eras

~12000 BCE - ~3200 BCE (Bands and Nomads):
The earliest history begins with waves of refugee mariners migrating to the island, establishing hunter-gathering and pastoralist societies.
~3200 BCE - 896 BCE (Chiefdoms and City-States):
The development of agriculture enabled the growth of cities in the "Urban Crescent." Written language and trade routes emerged, and various people groups blended into a distinct Captiot culture.
896 BCE - 225 CE (First Dynasty):
A period of heavy-handed political and religious centralization, defined by a caste system, tribal conflicts, and a system of slavery and manumission.
225 CE - 1172 CE (Second Dynasty):
An era of warrior kings, a central-region urbanization boom, and the dominance of feudal relations through land reform and vassalage.
1172 CE - 1590 CE (Third Dynasty):
Characterized by royal elections, a civil service, and a flourishing of arts and sciences, but ended in a fragmentation crisis caused by pandemics.
1590 CE - 1631 CE (Captiot Republic):
A brief, unstable period of civil war, nationalism, and early mercantilism following the collapse of the Third Dynasty. The old warring states evolved into shifting confederations that undermined the Republic.
1628 CE - 1823 CE (Fourth Dynasty):
The monarchy was restored under the Delano Accord, a constitution that limited royal power with checks from an independent body of wealthy representatives. This unstable system saw frequent unrest. Proto-industrialization and global trade began.
1823 CE - 1948 CE (Second Captiot Republic):
The "Green" Revolution removed the nobility and established a representative republic operating under the logic of capital, but kept many feudal systems. Fiefs became company towns under the Integrated Village Economy, a system likened to "corporate vassalage." Contradictions strengthened as production industrialized, leading to the continuous growth of the middle class of merchants, artisans, and intelligentsia.

The Social Era

1948-1951 (Captiot Social Revolution and War Socialism):
Captiotia's contemporary history begins with the Captiot Social Revolution, which culminated on April 24, 1948. After years of rural insurgency, the Summatory Socialist Party secured the capital and other major urban areas and declared the establishment of the Captiot Summatory Socialist Republic, marking the start of a three-year period known as War Socialism. During this period, the SSP-led government, working through a centralized Assembly and coordinating with a network of workers' councils, continued to support uprisings across the island, expanding the republic's control while defending it against counterrevolutionary forces.
1951-1960 (Ultraindustrialization and the Great Cultural Reclamation):
From 1951 to 1960, the newly established republic underwent a period of Ultraindustrialization, focusing on rapid reconstruction and the development of infrastructure to an unprecedented level. Workers were organized into industrial armies and directly compensated with essential goods and services as well as Social Tokens, which were promised to be redeemable for a portion of the country's material wealth within ten years. This period also witnessed the Great Cultural Reclamation, a transformative movement aimed at reshaping Captiot identity and fostering a modern, inclusive, and progressive society through the use of public education and the arts.
1960-1990 (Early Public Market Economy):
1960 brought significant changes to Captiotia in the wake of the previous decade's intense, focused development. The government was restructured into the Senate/Councils/Forum system that persists today, and the country adopted a system of five-year plans and transitioned into the Public Market Economy (PME). This period, reminiscent of early or primary stages of socialist development in other countries, aimed to develop Captiotia's productive forces and non-industrial capabilities through a mixed economy with a significant safety net. The PME featured a mix of State Economic Organizations, worker-owned cooperatives, and limited individual ownership, all under public oversight. This model fostered a social-focused market economy while striving for economic parity with the rest of the world, promoting self-sufficiency, and eradicating poverty in all regions of the country.
1990-2010 (Late PME Transition and the New Cultural Reclamation):
Starting in 1990, prompted by a computerization boom and the efficiency of Synthetic Planning, the transition towards a more fully socialized economy accelerated. An increasing number of sectors and enterprises were brought under common ownership, and a labor voucher system was gradually introduced to replace traditional currency and market mechanics. The 2000s also saw the emergence of the New Cultural Reclamation, emphasizing the role of science and technology for societal improvement, promoting environmental awareness, and further supressing and surpassing harmful traditional conceptions within the realms of gender/sex, race, ability, and beyond.
2010-Present (Voucher/Commons Economy):
Upon the year 2010, the VCE was fully implemented, the country implemented a new system of four-year plans, and the country was renamed the Captiot Commonwealth. Captiotia of the present day is now focused on preventing and reversing the effects of climate change, supporting revolutionary movements and economic development worldwide, improving living standards through technological advancements and social organization, and gradually advancing towards higher-phase communism.

Ideology

The official ideology of Captiotia is Summatory Socialism, a comprehensive framework grounded in materialism and dialectics that has evolved over centuries to guide the nation's development.

Summatory Socialism

Summatory Socialism, also known as Captiot Communism, is a dynamic and evolving ideological framework that has shaped the development of Captiotia since the successful 1948 Revolution. The ideology integrates centuries of philosophical and scientific advances, drawing from Captiotia's rich intellectual traditions to create a holistic revolutionary strategy grounded in materialist philosophy, ethical concerns, and practical social transformation.

Sojo Thought (200-300 CE):

The earliest philosophical influence on Summatory Socialism came from the small communities in Captiotia's eastern steppes, where Sojo Thought emerged. This system of ethics and materialism provided a foundational worldview for the development of later ideas.

Materialism: Sojo philosophers maintained that the material world forms the basis for all that exists. They rejected supernatural or religious explanations, arguing that ideas and consciousness arise from material conditions rather than the other way around. Sojo materialism viewed the world of ideas as a reflection of the underlying material reality, emphasizing empirical observation, skepticism, and critical reflection on the physical and social world.

Hedonist Ethics: Sojo Thought advocated a balanced pursuit of pleasure and avoidance of pain, stressing moderation and simplicity. It proposed that a good life is found in the measured pursuit of contentment, avoidance of unnecessary suffering, and fostering community well-being. This ethical framework emphasized the importance of steering clear of extreme indulgence or deprivation and highlighted the role of social harmony in achieving individual fulfillment.

Natural Dialectics of Julian Goldstone (Mid 1800s):

Julian Goldstone, a biologist and geologist, made significant contributions to Captiot materialism through his study of the natural world. His work enriched the tradition of Captiot science and laid the foundation for later developments in philosophy and social theory.

Natural Science and Materialism: Goldstone's materialism was grounded in the belief that all natural phenomena could be explained by observable processes in the physical world. He studied ecosystems and geological formations, adhering to the concept that natural systems on every scale operated through interconnected physical laws. As part of a resurgence of Sojo Thought, he rejected supernatural and idealist interpretations and focused on how nature developed through measurable material changes, with human society being a part of nature capable of enacting agency and self-reflection.

Dialectics in Nature: Goldstone uncovered the dialectical mode of the natural world and its processes, observing that ecosystems and geological structures seemed to change through immanent development necessitated by internal contradictions, as well as how they fit into a universal network of these interconnected systems. He put forth the useful heuristic that quantitative changes, such as small shifts in population size or environmental conditions, could accumulate along the lines of internal contradictions and result in sudden qualitative transformations, like species evolution or natural disasters. This insight helped shape Captiotia's understanding of dialectics as an immanent process of change, although Goldstone's primary focus remained in the realm of nature rather than thought or society.

Ethical Reflections Late in Life: Near the end of his life, Goldstone began to ponder the application of dialectics to ethics, drawing on his understanding of natural processes. He speculated that human ethics, like ecosystems, could evolve through ongoing phases of contradiction and resolution, and that societal norms and values might also undergo gradual accumulation of tension, leading to sudden shifts in moral understanding. Though he did not fully develop these ideas, his late-life writings suggested that ethical systems, too, were shaped by material conditions and could transform as society itself evolved.

Scientific Socialism of Victoria Kowalski (Late 1800s):

Building on the work of Goldstone, her mentor, the historian and economist Victoria Kowalski applied materialism and dialectics to the study of society and history. She uncovered how human societies were driven by material conditions in the form of economy, and that the logic of capitalism necessitates its supersession.

Historical Materialism: Kowalski argued that human societies were driven by material conditions, particularly how they produced and distributed resources. She saw class struggle as the engine of historical change, with conflicts between different social classes emerging from the contradictions of material life. Kowalski's historical materialism proposed that history was a progression of economic logics defined by changes in production methods and the relationships between labor and ownership.

Critique of Capitalism: Kowalski critically analyzed the capitalist economy, exposing its exploitation of labor, necessitation of alienation, and multitude of inherent contradictions, such as the conflict between socialized labor and private ownership (capital), and between the dual nature of use value and exchange value within a commodity. She argued that these immanent tensions would accumulate to a point of crisis and eventually lead to the working class seizing control of the means of production.

Scientific Approach to Socialism: Kowalski's scientific socialism offered a practical and evidence-based roadmap for revolution. She proposed that socialism would necessarily emerge as a natural outcome of the material contradictions in society, but not separate from human agency: she stressed that a conscious revolutionary party was necessary to guide the proletariat to and through the transition. The party would need to seize the moment when material conditions were ripe for change, ensuring that the working class could take collective ownership of the economy and establish a planned, democratically managed system for the benefit of all.

Summatory Praxis of Robert Lookescope (Early 1900s):

Revolutionary organizer and entertainer Robert Lookescope, inspired by Kowalski's scientific socialism and the growing labor movements of the early 20th century, developed Summatory Praxis, the revolutionary strategy that led to the Captiot Revolution. He founded the Summatory Socialist Party, known as the Sigma Party.

Vanguard Party and Democratic Centralism: Lookescope formalized Kowalski's concept of a conscious revolutionary party as a disciplined, organized segment of the working class. The party would operate under democratic centralism, allowing for open debate within the party but ensuring unity in action once a decision was made. This structure allowed the Sigma Party to remain focused and adaptable, capable of responding quickly to changing conditions during the revolutionary struggle.

Mass Line Strategy: Lookescope's strategy emphasized maintaining close connections between the revolutionary party and the masses. The mass line involved gathering ideas and concerns from the people, refining them into coherent political strategies, and then returning those strategies to the masses for implementation. This two-way communication ensured that the party remained grounded in the realities of working-class life and that its policies reflected the will of the people.

Cultural and Creative Reclamation: Lookescope believed that revolution was not only a political and economic struggle but also a cultural and ideological one. He encouraged the masses to reclaim culture from the alienation and hegemony of capitalist society, promoting artistic and intellectual expression as essential components of revolutionary change. Lookescope viewed culture as key to reshaping everyday life and challenging the backward attitudes fostered by the capitalist system.

Post-Revolutionary Evolution

After the successful 1948 Captiot Revolution, the Sigma Party guided the nation through a period of intense social, political, and economic transformation. Over time, Summatory Socialism continued to evolve, incorporating technological advances, notably the development of Synthetic Planning, spearheaded by PME-era Senator Galena Gray, manifesting as cybernetic systems for efficient management of production and resource allocation. These systems allowed for greater participation in planning and enhanced sustainability, ensuring that the long-term collective needs of society were met while maintaining a commitment to democratic oversight and control.

Summatory Socialism, as it exists today, remains rooted in its materialist philosophy, but it has adapted to the challenges of the modern world. By staying true to its foundational principles of collective well-being, scientific planning, and cultural transformation, it continues to guide Captiotia in building a socialist society grounded in material and ethical progress.

Economy

Captiotia's advanced socialist economy, the Voucher/Commons Economy (VCE), is managed by a sophisticated cybernetic network, allowing for a unique system of voluntary, balanced labor and universal access to necessities.

The Voucher/Commons Economy (VCE)

The VCE could be compared to a hybrid of various modern socialist economic models, such as cybernetic communism with computation-based planning, labor-time accounting with labor vouchers, and participatory economics with "balanced job complexes", all to find an effective form of integrating both central common computational planning and decentral democratic voluntary planning.

Pillars of the VCE

The Common Fund:
A continuously expanding common source of use-values, prioritizing necessities such as food, housing, and beyond, available free of charge at all times, up to a rational limit on personal consumption. The Common Fund now also includes a small universal stipend of labor vouchers and grows to encompass new goods and services every year.
Labor Vouchers:
Non-transferable time-based credits earned by performing socially-necessary labor, used to requisition goods and services, particularly non-essentials. These vouchers are non-transformable into capital, preventing exploitation and ensuring a direct correlation between labor and consumption.
Voluntary & Balanced Labor:
Captiot have both individual and collective self-determination over their labor. It is encouraged, not compulsory. A person's time spent performing labor is typically divided between a variety of concrete forms, even for those focused mainly on one "career." Captiot spend most of their labor-time on engaging or passionate work, accompanied by a portion dedicated to menial tasks not yet automated, shared nearly equally among the population. Captiotia guarantees universal access to labor; nobody is denied the right to contribute.
VCE Technical Details

Structure of the Voucher/Commons Economy

The VCE rests on three interconnected pillars designed to eradicate scarcity and hierarchy:

1. The Common Fund
Universal access to necessities, such as nutritional food, modern housing, and all public services (e.g., healthcare, education, public transit, utilities, postal delivery, infrastructure), is guaranteed. Luxuries such as extended tourism and recreational technology expand annually. All costs for education, training, and infrastructure are collectively funded as socialized investment.
2. Labor Vouchers

Non-transferable time-based credits earned through work, measured in units of labor hours. They serve as an accounting and incentivizing mechanism.

Flat-Rate System:
All labor hours initially earn vouchers at an equal rate.
Progressive Deductions:
A portion of earned vouchers is deducted for the Common Fund. The instantneous voucher earn rate multiplier (y) is determined by a quadratic function of the total labor time (x, in hours) contributed within the past (5-day) week: y = 1 - x/120 - x²/7200, with an initially slow decrease quickly accelerating to fall off to 0 at x = 60. By integration, this corresponds to a cumulative amount of vouchers earned (y, in hours) after total weekly labor time (x, in hours) according to the cubic function: y = x - x²/240 - x³/21600, resulting in a hard cap of 35 vouchers earned at 60 hours of labor per week (that is, for a 5-day week, half the week spent in labor!).
Expiration Mechanism:
Vouchers expire after a period equal to 1/4 of the worker's age at the time of earning to prevent shocks to the economy and encourage participation in production and consumption.
Value Determination:
The Socially Necessary Labor Time (SNLT) of products, including direct labor, resource value, and means of production wear-and-tear, determines their voucher cost as meticulously tracked by the Pokuiot Network.
3. The Pokuiot Network
A cybernetic system coordinating resources, production, and distribution in real time. Local councils propose micro-adjustments, while the Senate aligns these with four-year plans. It dynamically matches labor demand to citizen skills and monitors SNLT across the economy. It also uses GPT technology to intake natural language inputs to best adjust the economy toward qualitative human wants and needs.

Labor Coordination & Norms

Workweek Structures:
The 24-hour workweek (over a 5-day week) is a cultural benchmark. Most citizens work 16–35 hours weekly on average.
Skill Rotation:
On average, citizens engage in 3–5 hours daily of passionate/skilled labor and 1–3 hours of shared menial tasks.
Peer Accountability:
Persistent avoidance of menial tasks while still engaging solely in preferred passionate labor may result in social pressures, temporary restrictions on access to preferred passionate labor roles, or a higher Common Fund deduction tier.

Infrastructure

Captiotia's infrastructure prioritizes sustainability, efficiency, and public well-being. Cities are designed to be walkable with integrated green spaces, and development has been largely equalized across the island, resulting in districts generally being populated by a web of mid-rises interspersed with nature and the occasional pocket of high-rises, reflecting the goal of abolishing the distinction between town and country. Homes, industry, and the transportation system are all almost entirely powered by nuclear and renewable energy.

Transportation

Captiotia's transportation system is a multifaceted and well-integrated network designed to provide free and efficient mobility for all, while minimizing its environmental impact. The system prioritizes comfort and accessibility, with real-time information seamlessly synchronized with personal devices. Safety is paramount.

Captiot Universal Rail (CUR):
This extensive rail network utilizes three different rail gauges to accommodate a variety of train types. Wider-gauge lines always incorporate the narrower-gauge rails within them.
Wide Gauge (2400 mm):
Used for high-speed Sprint bullet trains with single-level carriages, double-level Sightseer trains for more scenic travels throughout the country, and triple-level Nomad trains, which can function as mobile villages. These lines also support heavy-duty Courier trains to carry the bulk of freight across the country.
Mid Gauge (1500 mm):
Supports subways and elevated rail lines within cities and towns, as well as some regional freight and passenger trains connecting smaller towns to larger cities, and various other specialist trains.
Slim Gauge (800 mm):
Utilized by trams for local transit within cities and towns, efficiently navigating urban areas with frequent stops, and the Underground Logistics Network, an intricate cargo delivery system that runs underground to transport goods efficiently and discreetly throughout urban areas.
Automated Electric Vehicles (AEVs):
A variety of AEVs, particularly cabs and shuttle buses, operate throughout Captiotia, complementing the rail system for purposes such as last-mile connectivity, infectious disease quarantine, and emergencies. AEVs dynamically adjust to passenger demand and coordinate with each other to minimize traffic congestion and virtually eliminate the risk of collisions. In urban areas, AEVs typically run underground to free up surface streets for pedestrians and cyclists. In rural or wilderness areas, AEVs focus on providing efficient connectivity to ensure all citizens have access to transportation services in the absence of rail.
Pedestrian and Cyclist Infrastructure:
Captiot cities are universally designed to be walkable and bikeable, with pedestrian streets accompanied by plentiful bike routes and widespread bike-share stations. Both manual and electric bicycles, along with electric scooters and electric wheelchairs, are freely available for all to use.
Aerial and Maritime Transportation:
For emergency situations and international travel, Captiotia relies on efficient supersonic air transport fueled by renewable biogas. Streamlined airships are also used for point-to-point travel within the country, particularly for some regional routes. On the seas, nuclear-powered ships facilitate the majority of international transportation of both passengers and freight, ensuring efficient and environmentally friendly long-distance travel.

Government

Captiotia is a unitary one-party socialist state. Its government is a three-tiered democratic structure designed for maximum citizen participation.

Governmental Structure

The government may be conceptualized as a three-tiered pyramid:

The Forum:
At the base, the Forum is a directly democratic body that connects all citizens to give them input on the direction of society, utilizing technology to both streamline and deepen the process. It allows for collective debate, mass referenda, and policy validation. Citizens can always participate directly or delegate their voting power to others.
The Councils:
The Councils directly administrate the entire economy on a daily basis, from the scale of individual workplaces and neighborhoods to entire sectors and industries. A manifestation of economic democracy, they are composed of workers or consumers within various jurisdictions and utilize varying structures of representation as best determined by practice.
The Senate:
The Senate is the centralized decision-making and planning body at the highest level. It focuses on long-term strategies and is composed of technical and political experts with experience in the Councils and elected by the population using a mix of approval, ranked-choice, and multi-member voting, also subject to immediate recall. Senators must be informed members of the Summatory Socialist Party and are typically endorsed by multiple cooperating factions within the party.

Society and Culture

Captiot society emphasizes lifelong learning, communal well-being, and a unique relationship with its animal life. The traditional family structure has been sublated in favor of communal childcare, and the populace is nearly unilaterally atheist.

Captiot Society

Social Systems

Healthcare:
Universal, free, advanced, and centrally coordinated, with local Councils having some say in administration. Public health focuses on both prevention and care for physical and mental health.
Education:
Structured in 4-year blocks. Early education (ages 4-16) is general, while later education (ages 16-24) incorporates specialization. The system emphasizes critical thinking, problem-solving, curiosity, and fostering a comprehensive understanding of the world.
Age of Majority:
16.

Cuisine & Agriculture

Cheese plays a major role in Captiot cuisine, with traditional dishes based on grains and cheese, such as pizza and pasta, as well as fruits, vegetables, and legumes. Cheese-making is regional, especially in the central region, but the majority of dairy is now produced from microorganisms for ethical and ecological reasons. Captiot do not consume any meat.

Notable Animals

The Rat:
The national animal. In many towns, communally-owned rats wander freely and are cared for by everyone.
Teddies:
A diminutive, friendly form of domesticated bear (Ursus amicus).
Rabbits:
A very popular pet, especially lop-eared breeds.
Housecows:
A small breed of cow engineered to live within a home, producing a large quantity of milk.
Northern Penguin:
Looks like it's wearing a tuxedo, with a bowtie and variable "googly eyes." It's not uncommon for them to hunt together with Captiotian Mini Polar Bears.
Southern Penguin:
Seasonally migrates southward along the beach, with unique thermoregulating feathers and head-fins that resemble radiators.

Traditions

The largest festival is "Captiot Week," a five-day (or six-day during leap years) celebration at the end of the year honoring science, technology, arts, cuisine, and the 1948 Revolution, culminating in Captiot Day on the equivalent of April 24 in the Gregorian calendar. The Captiot calendar consists of 12 months, each with 6 weeks of 5 days each, plus the concluding Captiot Week.

Geography

Located in the northern hemisphere, Captiotia is a large island nation with a climate that grows colder with rising latitude, organized into three distinct geographic regions and 24 Prefectures.

Regions & Prefectures

Geographic Regions

North Captiotia:
Very cold and blanketed by boreal forest, mainly on a great plain sloping north down into the coast with mountain ranges to the south and east. The eastern range is short, frigid, and contains the tallest point in Captiotia, Mt. Kowalski, and the neighboring vast glacial valley of the Bella River feeding east into the ocean. The southern range is bordered by numerous alpine villages and cities and farther south forms the border with Central Captiotia. Off the most northeastern point of the mainland are a small group of ancient volcanic islands, while the northern shore is icy and barren. The western shore is warmer but still comfortably cool and dotted with historic port and fishing towns, with the striking meteor crater a short distance inland.
Central Captiotia:
Roughly half temperate forest and half grassland, ideal for the agricultural industry of the nation. It's considered a breadbasket for many staple crops of the country. The eastern plains are cooled by the cold ocean currents from the north while the west is warmer and resembles the midatlantic coast of the US, with the large Malachite Bay forming the southwestern border with the South Region. To the east, however, the regions are split mainly by a wetland that drains eastward into a delta. The capital district of Malachi lies on a peninsula jutting south into the bay.
South Captiotia:
A region of varied climates: arid in the interior, Mediterranean to the north and west, and humid subtropical to the south and east.

Political Divisions

Prefecture:
One of 24 province-esque divisions with devolved power and the basis for proportional representation in the National Senate.
District:
One of countless county-esque divisions with devolved power to organize its own local society.
Capital:
The District of Malachi is the main geographic seat of the central national government and is not within a prefecture. It covers the entire Malachite Peninsula and varies in development from high-density urban sprawl to culturally rich rowhouse-laden pedestrian lanes to unique suburban communities.
List of Prefectures
Northern Prefectures
Goldstone:
Notable for its large meteorite crater and accompanying lake. Named in the modern socialist era in honor of the scientist Julian Goldstone.
Kowalski:
Named for the mountain range and highest peak in Captiotia. Established in the modern socialist era as an honorific for the sociologist Victoria Kowalski.
Lookescope:
Dense boreal forest on a northward-sloping plain, largely uninhabited. Named in the modern socialist era in honor of the revolutionary Robert Lookescope.
U'tul:
The coldest prefecture, occupying a peninsula and barren northeastern islands. Its port and mining towns are powered by geothermal energy, with crops grown in vast artificial plains dug into mountainsides.
Bella:
Immediately south of a very broad glacial valley, with rocky coasts and fjords.
Runge:
A cold, rainy western prefecture known for its coastal sharks and the practical culture of its populace.
Danny:
A mainly mountainous prefecture heavy with boreal forest and frozen lakes, notable for the tourist-famed Mt. Polaris and annual Guinea Pig festival.
Sherry:
Cold and forested, this prefecture is notable for its significant silver-mining industry and prevalence of ski resorts.
Central Prefectures
Urbelta:
The urban heart of Captiotia, consolidated from the most metropolitan regions along Malachite Bay during the revolution.
Green:
An academia-oriented and ecologically-minded prefecture dominated by the central university town of Green City.
Wallace:
A hilly, fertile dairy region with a rural, small-town atmosphere.
Sojo:
A mainly rural area with vast, cool plains, known for its vineyards and communities of nomadic wanderers.
Iris:
Considered one of the more beautiful areas of Captiotia, with cottage-dotted forests and wildflower-coated steppes.
Wesley:
A western prefecture whose shy populace is known for its passion for poetry and strict devotion to penne pasta.
Sheldon:
A rural prefecture known for its large population of wild rabbits and as the origin of the "Bunny Day" tradition.
Nik:
???
Southern Prefectures
Delano:
Swampy river delta on the east coast, with a healthy tradition of folk music.
Vega:
A mysterious prefecture, kept cool as southbound fog rolls in from the bay.
Yuno:
Southeastern point with large cosmopolitan cities and smaller resort towns on scattered islands.
Hoco:
A dusty collection of light industrial port cities and mining towns south of Malachi Bay.
Molly:
A temperate but somewhat dry northwestern portion of the region, whose capital, Mollopolis, is a major tourist destination.
Quinn:
An inland prefecture known for supposed UFO sightings and a large population of sci-fi and video game enthusiasts.
Sophie:
Located on the east coast, notable for its distinct drug culture, love of cats, and high percentage of podcasters.
Carroll:
A science-oriented prefecture on the southwest coast, home to astronomical telescopes, the nation's largest particle accelerator, and the main spaceflight launch facility.

Other

Q & A

How did you make this website?
Mostly by asking Gemini, but trust me, I'm a great quality assurance tester.
What is your logo supposed to be?
It's a simplified, idealized plastic bread clip; a "hypothetical ancestral occlupanid."
What do you do for fun?
Besides learning or building, I listen to music, play video games, and consume internet video.
What music do you like to listen to?
Pop, rock, post-punk, psych, anything melodic with clever harmony; check my Rate Your Music profile.
What video games do you like to play?
Strategy games, simulations, sandboxes, RPGs, adventures; check my Steam account.
Why do you relate to rabbits and bonobos?
Anxious cunning, peaceful egalitarianism, and lots of sex.
Anything else I should know about you?
I'm frugal, pragmatic, an atheist, and a vegetarian.
What is your preferred interpretation of quantum mechanics?
Many-worlds.
Are you autistic, or just weird?
Yes.

Musings

On universal love and philosophical shortcomings

In theory, I love everyone; in practice, not so much. But I do love the potential for anyone to be good. Worldviews are shaped by experience; we need to cultivate an environment in which people develop into good people, and then continue to perpetuate those environments ad infinitum.
Much like Epicureanism, the problem with Mohism is that the material conditions of society just aren't ready for it yet. We must take their insights and recover them in more resilient form within philosophy that more fundamentally describes the world and how to change it: Marxism.

On guiding principles for thought and development

The world is too big to have a perfect understanding of everything; you should try to have a good understanding of important/prominent things; it may naturally inform you within related areas; what things are important/prominent is itself something to seek a good understanding of.

The world wants you to change yourself, yourself wants you to change the world; you have to do both.

If you know something has to change, but don't know exactly how, seek to elucidate the particular tendencies of interdependence and irreconcilability between its constituent factors, and work not only from that but by it and through it.

Effective development may be facilitated by the conscious mediation between rigor and whimsy.

What's special now are the forms of material organization we ourselves can bring into existence: what we consciously select for within this historically contingent world, what we find special enough to defy the odds for and make real, even if transitory, even if contradictory.

On modern tools and intellectual wordplay

Seek less of your entertainment from foreign flora and artisan rarity, and more from the boundless and plentiful digital landscape.

If you're worried about LM use negatively impacting cognition of people you care about, why not help guide them on how to thoughtfully use models to augment, rather than limit, their abilities? Well, that would require you to actually learn about LMs instead of degrading people.

So you all adamantly hate language models for using a mere splash of water per inference, yet you openly scorn the water-preserving habits of sinkpissers... how curious!

Accidentally spilled some music analysis in my physics and now Pressure × Volume = Neo-Riemannian Theory.
According to communist physics, the mass line is equal to the energy line divided by the speed of light squared.

On what's important to me

Learning, being kind and thoughtful, having an accurate and useful worldview, creating or constructing or repairing, keeping it real, humor, safety, love, and pleasure.


Useful or Fun Resources

Here are some links to various interesting things:

Contact

QC can be found @qclod or as "qclod" on Discord. Contact them at qclod@proton.me for inquiries or work offers.

Be upfront about your reason for contact, and please excuse their avoidance if they take a while to respond.

Support their livelihood and work via Paypal here or Ko-fi here!